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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 11,578 of 13,461    |
|    BelPowerslave to All    |
|    Re: Sonic demo on 360...    |
|    01 Oct 06 22:51:51    |
      From: belpowerslave@ev1.net              > > Wow, that's great. From what I hear, most Xbox 360 demos seem to come       > > down unbelievably slow, for some reason or another. Still, it's nice       > > that you can just start the download, play Oblivion(or whatever) and it       > > finishes it in the background.       >       > Yeah, and this store's connection is a really slow cable connection. I       > just walked away for about 20 minutes and it was done.       >              Wow, nice. Maybe MS has really opened up the throughput or something.              >       > > Hmmmm, so the main issue is just that the analog stick is just too       > > sensitive? Well shit, you'd think Sega could fix that pretty       > > easily(like they tried to do with the US version of DC Daytona. Oddly       > > enough, according to the Wiki, did you know that the stick sensitivity       > > setting *isn't* in the Japanese version?). Let's hope they do...       >       > They don't need to fix it, they need to slap every "gamer" who       > bitches in the face and say "hey, you, shut your mouth!" People do the       > same thing with FPS games, they can do it with Sonic, and that way they       > don't have to dumb down the gameplay like they did in Shadow or Sonic       > Heroes.       >              Yeah, we'll see how it goes. With players' reactions to the demo, it's gotta       shake'em up quite a bit...              >       > > Sounds pretty hip.       >       > It's nothing new really. Though I did fail to mention the slide       > tackle. If you hold X down while running, when you let it go Sonic       > will slide tackle. It's a quirky little mechanic, but I bet it will be       > used to blast through barracades without slowing down. You can even       > slide around in a doughnut to take out multiple enemies.       >              Hmmmm, cool. Speaking of all the sliding, man, I notice that Sonic Riders is       down to $19.99. I gotta get around to picking that up at some point.              >       > > Well, it just depends on how it goes. If they can find *one* thing       > > wrong with the game, you can bet your ass they'll add in some quip       > > about the framerate. Now, if they like it, it'll be more something like       > > "It only runs at 30fps, but it moves so fast it doesn't really matter".       > > ;) As most of these "professional" sites make it their duty to bash       > > each and every Sega title that hits the market, no matter what, I'm       > > sure they'll tear this one apart...       >       > I'm sure. On a scale of 1-10, Sega games automatically start at an 8       > for not being "edgie". ;)              I wonder how PSU will fare...              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "Microsoft Xbox 360:       Features: Custom-made PowerPC CPU designed by IBM with 3 separate       processor cores nicknamed Curly, Larry, and Moe for their efficiency       and performance."        - Console Wars 2006, SomethingAwful              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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