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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 11,578 of 13,461   
   BelPowerslave to All   
   Re: Sonic demo on 360...   
   01 Oct 06 22:51:51   
   
   From: belpowerslave@ev1.net   
      
   > > Wow, that's great. From what I hear, most Xbox 360 demos seem to come   
   > > down unbelievably slow, for some reason or another. Still, it's nice   
   > > that you can just start the download, play Oblivion(or whatever) and it   
   > > finishes it in the background.   
   >   
   > Yeah, and this store's connection is a really slow cable connection.  I   
   > just walked away for about 20 minutes and it was done.   
   >   
      
   Wow, nice. Maybe MS has really opened up the throughput or something.   
      
   >   
   > > Hmmmm, so the main issue is just that the analog stick is just too   
   > > sensitive? Well shit, you'd think Sega could fix that pretty   
   > > easily(like they tried to do with the US version of DC Daytona. Oddly   
   > > enough, according to the Wiki, did you know that the stick sensitivity   
   > > setting *isn't* in the Japanese version?). Let's hope they do...   
   >   
   >      They don't need to fix it, they need to slap every "gamer" who   
   > bitches in the face and say "hey, you, shut your mouth!"  People do the   
   > same thing with FPS games, they can do it with Sonic, and that way they   
   > don't have to dumb down the gameplay like they did in Shadow or Sonic   
   > Heroes.   
   >   
      
   Yeah, we'll see how it goes. With players' reactions to the demo, it's gotta   
   shake'em up quite a bit...   
      
   >   
   > > Sounds pretty hip.   
   >   
   > It's nothing new really.  Though I did fail to mention the slide   
   > tackle.  If you hold X down while running, when you let it go Sonic   
   > will slide tackle.  It's a quirky little mechanic, but I bet it will be   
   > used to blast through barracades without slowing down.  You can even   
   > slide around in a doughnut to take out multiple enemies.   
   >   
      
   Hmmmm, cool. Speaking of all the sliding, man, I notice that Sonic Riders is   
   down to $19.99. I gotta get around to picking that up at some point.   
      
   >   
   > > Well, it just depends on how it goes. If they can find *one* thing   
   > > wrong with the game, you can bet your ass they'll add in some quip   
   > > about the framerate. Now, if they like it, it'll be more something like   
   > > "It only runs at 30fps, but it moves so fast it doesn't really matter".   
   > > ;) As most of these "professional" sites make it their duty to bash   
   > > each and every Sega title that hits the market, no matter what, I'm   
   > > sure they'll tear this one apart...   
   >   
   > I'm sure.  On a scale of 1-10, Sega games automatically start at an 8   
   > for not being "edgie".  ;)   
      
   I wonder how PSU will fare...   
      
   Bel   
   --   
   Whip Ass Gaming: http://www.whipassgaming.com/   
      
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   Features: Custom-made PowerPC CPU designed by IBM with 3 separate   
   processor cores nicknamed Curly, Larry, and Moe for their efficiency   
   and performance."   
    - Console Wars 2006, SomethingAwful   
      
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