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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 11,582 of 13,461    |
|    Scott H to BelPowerslave    |
|    Re: Sonic demo on 360...    |
|    02 Oct 06 03:50:46    |
      From: weaponx013@yahoo.com              BelPowerslave wrote:              >>> Hmmmm, so the main issue is just that the analog stick is just too       >>> sensitive? Well shit, you'd think Sega could fix that pretty       >>> easily(like they tried to do with the US version of DC Daytona. Oddly       >>> enough, according to the Wiki, did you know that the stick sensitivity       >>> setting *isn't* in the Japanese version?). Let's hope they do...       >> They don't need to fix it, they need to slap every "gamer" who       >> bitches in the face and say "hey, you, shut your mouth!" People do the       >> same thing with FPS games, they can do it with Sonic, and that way they       >> don't have to dumb down the gameplay like they did in Shadow or Sonic       >> Heroes.       >>       >       > Yeah, we'll see how it goes. With players' reactions to the demo, it's gotta       > shake'em up quite a bit...              That'll help me decided whether to bother going next gen then. If       they're going to continue to try to please everybody, even though they       *know* they'll still get panned by the media and not outsell the likes       of EA, then they can do it without me as well.              >>> Sounds pretty hip.       >> It's nothing new really. Though I did fail to mention the slide       >> tackle. If you hold X down while running, when you let it go Sonic       >> will slide tackle. It's a quirky little mechanic, but I bet it will be       >> used to blast through barracades without slowing down. You can even       >> slide around in a doughnut to take out multiple enemies.       >>       >       > Hmmmm, cool. Speaking of all the sliding, man, I notice that Sonic Riders is       > down to $19.99. I gotta get around to picking that up at some point.              That's seemed somewhat amusing when I played it. I'd really like to       pick it, Sonic Heroes and Shadow up for the Gamecube, just for       completeness. But I don't want to pay anything for them, so it probably       won't happen soon.              >>> Well, it just depends on how it goes. If they can find *one* thing       >>> wrong with the game, you can bet your ass they'll add in some quip       >>> about the framerate. Now, if they like it, it'll be more something like       >>> "It only runs at 30fps, but it moves so fast it doesn't really matter".       >>> ;) As most of these "professional" sites make it their duty to bash       >>> each and every Sega title that hits the market, no matter what, I'm       >>> sure they'll tear this one apart...       >> I'm sure. On a scale of 1-10, Sega games automatically start at an 8       >> for not being "edgie". ;)       >       > I wonder how PSU will fare...              It depends on whether it has a character with some weird quirk he       doesn't figure out until the middle of the game, and a chick with huge       tits....              > Bel       > --       > Whip Ass Gaming: http://www.whipassgaming.com/       >       > "Microsoft Xbox 360:       > Features: Custom-made PowerPC CPU designed by IBM with 3 separate       > processor cores nicknamed Curly, Larry, and Moe for their efficiency       > and performance."       > - Console Wars 2006, SomethingAwful       >       >                     --       Scott              http://www.gamepilgrimage.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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