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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 11,582 of 13,461   
   Scott H to BelPowerslave   
   Re: Sonic demo on 360...   
   02 Oct 06 03:50:46   
   
   From: weaponx013@yahoo.com   
      
   BelPowerslave wrote:   
      
   >>> Hmmmm, so the main issue is just that the analog stick is just too   
   >>> sensitive? Well shit, you'd think Sega could fix that pretty   
   >>> easily(like they tried to do with the US version of DC Daytona. Oddly   
   >>> enough, according to the Wiki, did you know that the stick sensitivity   
   >>> setting *isn't* in the Japanese version?). Let's hope they do...   
   >>      They don't need to fix it, they need to slap every "gamer" who   
   >> bitches in the face and say "hey, you, shut your mouth!"  People do the   
   >> same thing with FPS games, they can do it with Sonic, and that way they   
   >> don't have to dumb down the gameplay like they did in Shadow or Sonic   
   >> Heroes.   
   >>   
   >   
   > Yeah, we'll see how it goes. With players' reactions to the demo, it's gotta   
   > shake'em up quite a bit...   
      
   That'll help me decided whether to bother going next gen then.  If   
   they're going to continue to try to please everybody, even though they   
   *know* they'll still get panned by the media and not outsell the likes   
   of EA, then they can do it without me as well.   
      
   >>> Sounds pretty hip.   
   >> It's nothing new really.  Though I did fail to mention the slide   
   >> tackle.  If you hold X down while running, when you let it go Sonic   
   >> will slide tackle.  It's a quirky little mechanic, but I bet it will be   
   >> used to blast through barracades without slowing down.  You can even   
   >> slide around in a doughnut to take out multiple enemies.   
   >>   
   >   
   > Hmmmm, cool. Speaking of all the sliding, man, I notice that Sonic Riders is   
   > down to $19.99. I gotta get around to picking that up at some point.   
      
   That's seemed somewhat amusing when I played it.  I'd really like to   
   pick it, Sonic Heroes and Shadow up for the Gamecube, just for   
   completeness.  But I don't want to pay anything for them, so it probably   
   won't happen soon.   
      
   >>> Well, it just depends on how it goes. If they can find *one* thing   
   >>> wrong with the game, you can bet your ass they'll add in some quip   
   >>> about the framerate. Now, if they like it, it'll be more something like   
   >>> "It only runs at 30fps, but it moves so fast it doesn't really matter".   
   >>> ;) As most of these "professional" sites make it their duty to bash   
   >>> each and every Sega title that hits the market, no matter what, I'm   
   >>> sure they'll tear this one apart...   
   >> I'm sure.  On a scale of 1-10, Sega games automatically start at an 8   
   >> for not being "edgie".  ;)   
   >   
   > I wonder how PSU will fare...   
      
   It depends on whether it has a character with some weird quirk he   
   doesn't figure out until the middle of the game, and a chick with huge   
   tits....   
      
   > Bel   
   > --   
   > Whip Ass Gaming: http://www.whipassgaming.com/   
   >   
   > "Microsoft Xbox 360:   
   > Features: Custom-made PowerPC CPU designed by IBM with 3 separate   
   > processor cores nicknamed Curly, Larry, and Moe for their efficiency   
   > and performance."   
   >  - Console Wars 2006, SomethingAwful   
   >   
   >   
      
      
   --   
   Scott   
      
   http://www.gamepilgrimage.com   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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