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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 11,615 of 13,461   
   Scott H to All   
   Finally played Virtual On Marz   
   12 Oct 06 03:59:09   
   
   From: weaponx013@yahoo.com   
      
         I snagged it last week for $9 no instructions, and landed a PS2   
   this week for the cost of one controller and a power cord ($24, damn).   
   What the hell is wrong with the controls?  Dashing attacks never work,   
   the mech just fires half way through the ultra slow turn and never hits   
   anything.  These are supposed to be the ultimate easy user attacks, dash   
   and it auto seeks when you attack.  The only detriment to this move in   
   Virtual On for the Saturn or Dreamcast was that you paused for a second   
   after the dash if you attacked.  This version makes the attack actually   
   useless, it never lands!  Therefore the only way to attack an opponent   
   is to jump cancel.  Not even dual analog allows for actual aiming in   
   this game, it's way too jumpy to aim with.   
         On top of that, the enemy AI sucks, and only seems capable of   
   blocking in-fight attacks.  I don't get it, I mean, it's the first   
   Virtual On on a system with dual analog by default, and it's not dead   
   zones causing the problem, it's just crappy timing.  I don't know how   
   they messes this up, but man did they ever mess it up.  Luckily, I am   
   starting to get the hang of the cruddy controls, and I might actually be   
   able to force myself to play further to see what unlockable mechs might   
   make the game slightly better.  I just can't believe that a Virtual On   
   can be a total loss.   
      
   On a side note, I picked up Transformers of Melbourne House fame again.   
     Man is this a decent game.  I am noticing though, as I am playing the   
   PS2 through my ATI AiW card, that this game in particular seems to be   
   running in the PS2's "low res" screen doubled mode.  The aliasing is   
   just constant in this game, and motion blur hardly covers it up during   
   the action scenes.  Man I'd love to know what this does to the system   
   performance and RAM limitations, because a lot of developers use it.   
      
   --   
   Scott   
      
   http://www.gamepilgrimage.com   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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