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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 11,615 of 13,461    |
|    Scott H to All    |
|    Finally played Virtual On Marz    |
|    12 Oct 06 03:59:09    |
      From: weaponx013@yahoo.com               I snagged it last week for $9 no instructions, and landed a PS2       this week for the cost of one controller and a power cord ($24, damn).       What the hell is wrong with the controls? Dashing attacks never work,       the mech just fires half way through the ultra slow turn and never hits       anything. These are supposed to be the ultimate easy user attacks, dash       and it auto seeks when you attack. The only detriment to this move in       Virtual On for the Saturn or Dreamcast was that you paused for a second       after the dash if you attacked. This version makes the attack actually       useless, it never lands! Therefore the only way to attack an opponent       is to jump cancel. Not even dual analog allows for actual aiming in       this game, it's way too jumpy to aim with.        On top of that, the enemy AI sucks, and only seems capable of       blocking in-fight attacks. I don't get it, I mean, it's the first       Virtual On on a system with dual analog by default, and it's not dead       zones causing the problem, it's just crappy timing. I don't know how       they messes this up, but man did they ever mess it up. Luckily, I am       starting to get the hang of the cruddy controls, and I might actually be       able to force myself to play further to see what unlockable mechs might       make the game slightly better. I just can't believe that a Virtual On       can be a total loss.              On a side note, I picked up Transformers of Melbourne House fame again.        Man is this a decent game. I am noticing though, as I am playing the       PS2 through my ATI AiW card, that this game in particular seems to be       running in the PS2's "low res" screen doubled mode. The aliasing is       just constant in this game, and motion blur hardly covers it up during       the action scenes. Man I'd love to know what this does to the system       performance and RAM limitations, because a lot of developers use it.              --       Scott              http://www.gamepilgrimage.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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