XPost: rec.games.video.nintendo, alt.games.video.sony-playstation2,   
   alt.games.video.xbox   
   XPost: alt.games.video.sony-playstation3   
   From: weaponx013@yahoo.com   
      
   Grestang wrote:   
   > "Ted" wrote in message   
   > news:45303F51.463CE3A3@nospam.com...   
   >>   
   >> Grestang wrote:   
   >> snip   
   >>> Realistically, if Sega didn't kill it off, it would have suffered   
   >>> miserably.   
   >>> I think some guys have a rosy colored nostalgia when they think back to   
   >>> 2000. The way I remember it: PS2's launch was underwhelming. Tekken TT   
   >>> was   
   >>> probably the best looking launch game, and really didn't look a whole lot   
   >>> better than Soul Calibur.   
   >> It didn't look better than Soul Calibur. There might have been some   
   >> aspect of TTT that looked better, but taken as a whole, SC looked   
   >> better. And played far far better than TTT.   
   >>   
   >> And it was stupid of Sega to kill it. Go ahead; go multiplatform.   
   >> Slow/stop production of the hardware, but don't announce it. Let   
   >> developers continue to give you license fees on games on your system,   
   >> take advantage of the hardware your people know inside and out that has   
   >> an installed base and is cheaper than the competition.   
   >>   
   >> Why kill it? Unless you're euthanizing it so you can go run one of its   
   >> competitors...   
   >   
   >   
   > If I remember, people were gushing about some of the backgrounds in TTT, one   
   > of the levels had grass that moved realistically in the wind or something   
   > like that. But, I agree, it definitely didn't play better than Soul   
   > Calibur. IIRC, Sega stated that the Dreamcast had essentially became a   
   > money pit, and it was impossible for it to become profitable. I don't know   
   > how true that was in the US, but I can certainly see it being true in Japan.   
      
   Well for one, they were losing millions of dollars a month in revenue   
   from people stealing their games online, thanks to the ever heartless   
   hackerz.   
      
   > I think what corks me off the most about the death of the Dreamcast is that   
   > this really was the last chance for hardcore gamers to get what they want.   
   > For instance, during the early PSX days, I remember Atlus wanted to bring   
   > over a certain game from Japan, but Sony of America refused to let it come   
   > over because it was 2D. This was a system that while obviously not as   
   > powerful as PS2 or X-Box, certainly had potential to be a success both   
   > critically and economically. Yet, the 3rd party developers gave it only   
   > token support. If I remember right, wasn't Resident Evil 3 released on PSX   
   > that same day Dreamcast was released? How would the gaming scene have been   
   > different if RE3 was released on DC as Dreamcast exclusive?   
   >   
      
    What gets me really is that both Microsoft and Nintendo saw the   
   same kind of public resistance to anything other than Playstation this   
   generation and yet their consoles are thought of as "regulars" in the   
   market. The Dreamcast is a failure, and the Xbox and the Gamecube are   
   okay, and the only difference is how much revenue from other sources the   
   manufacturer had to let it sit on the market. If Arcades were still   
   around, and Sega were still the number 1 provider of them, the Dreamcast   
   and Saturn situation would have looked totally different, because Sega   
   could have sat on them and more gracefully transitioned to newer   
   hardware by using the revenue from another area to float the losses for   
   a while.   
      
   --   
   Scott   
      
   http://www.gamepilgrimage.com   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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