From: opaopajr@comcast.net   
      
   John wrote:   
   > "Azel" wrote in message   
   > news:TqednTp1aumy8fDYnZ2dnUVZ_u6dnZ2d@comcast.com...   
   >> CMC wrote:   
   >>> I was at my local game store (not a chain, only two local stores) today   
   >>> and the manager of the store, a friend of mine, showed me this game   
   >>> called Junction for the Sega Genesis. It is published by Micronet Co.,   
   >>> Ltd. and is rated H for "High Level of Intellect Needed To Complete This   
   >>> Game". I am wondering if anyone has heard of and/or played this game   
   >>> before?   
   >>>   
   >>> Cheers,   
   >>> Colin   
   >> yes, Junction, how do i love thee... great game. actually, if you look at   
   >> the small print around Micronet you'll find that it was somewhere   
   >> connected to Konami, possibly a subsidiary or temporary publishing house,   
   >> kinda like Matsuya and Renovation.   
   >>   
   >> k, onto the important stuff. Ever played those tile slide puzzles? y'know,   
   >> like the Picture Puzzle on MACs, or those tile puzzles w/ tiles labeled   
   >> 1~15? yeah, that's the basic mechanic of the game. but it takes on a sweet   
   >> twist. you have to play the tile game while a ball rolls along the track   
   >> labyrinth. if the ball runs out of track you lose a life. later they add   
   >> enemies to chase down your ball, too, just in case if it wasn't hard   
   >> enough. the goal is to roll the ball through all the periphery U-turns   
   >> (it's those semicircle flaps around the edge of the board). also, the ball   
   >> NEVER STOPS. if you pause you are not allowed to view the tile board, so   
   >> no cheating and leisurely strategizing! oh, and you gotta do this before   
   >> time runs out. fun!   
   >>   
   >   
   >   
   > I was really hopeful for this game when I got it, I used to really like   
   > guttang guttong. But for some silly reason Junction has taken a pretend 3d   
   > isometric view of the play field which really kills it for me.   
      
   i guess that can be a problem for some people. but i'm old. i'm used to   
   Zaxxon, Land Stalker, Rings of Power, and other isometric games. besides   
   this was before the age of 3D, and Timeball was already out on a   
   competing platform. so it really does make sense to try isometric   
   perspective.   
      
   i thought it looked pretty cool when it first came out. yes, i'm old   
   enough to say i bought this game when it first came out. i payed $50 for   
   it back in the day. but then i love puzzle games and had a blast with it.   
      
   i'm surprised you didn't know about the isometric perspective   
   beforehand. i mean, it was one of the game's biggest selling points.   
   pseudo-3D perspective, utilizing jumps, looking pretty instead of a flat   
   tile game, etc. there were pictures of said board on the back of the   
   box, in the magazine reviews of the time, on its mag advertisements,   
   etc. i'm surprised you couldn't find a game shot anywhere on the net.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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