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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 11,985 of 13,461    |
|    BelPowerslave to All    |
|    Re: Sega pisses me off again.    |
|    05 Mar 07 15:11:49    |
      From: bel@whipassgaming.com              >> I don't know about this man, I gotta disagree. MS didn't force Sega to       >> make it so that you couldn't even play PSO offline without a Live       >> account, Sega did that on their own. I'm guessing they did it so that       >> you'd be forced to use your 1 month(or is it 2?) trial immediately and       >> then possibly pay to play it for more months after that.       >       > It's not quite that simple. Since you can play offline in PSO and use the       > same character online, Microsoft was paranoid that people would be able to       > cheat by transferring and hacking the save files. Tying the game to a Live       > account forces you to download the online updates, to start. Then it signs       > all your saved games with a hash based on your Live account so it can       > validate the file befor any type of play, online or offline. PSO on the       > Gamecube and the PC moved a lot of those functions to the server side,       > which made it easier to deal with.              Oh damn, you're right...I keep forgetting that PSO used MS's servers       rather than letting Sega use their own. Yeah, with that newfound       knowledge I agree that it was definitely MS who pulled that shit. I'd       bet if they'd of allowed Sega to use their own servers it would have       been a disaster, as Sega just doesn't seem to care about cheaters, or       updates, or pretty much anything that goes on in it.              >> Hell, even Unreal Championship lets you play the game offline without a       >> Live account and online play pretty much is *the game*. ;)       >       > The difference being that Unreal sessions are instanced and ephemeral. PSO       > isn't exactly a persistent world, but player posessions and progress are       > supposed to be measurably cumulative each time you play. I agree with you       > that a better solution was probably within reach, but I still think that       > Microsoft was the holdout given what happened on other platforms.              Yeah, I agree. I don't know why I thought MS allowed Sega to use their       own servers for the game. This was *way* before the bullshit holdout EA       pulled, or even Square's insisting that FF be on their "PlayOnline"       servers.              > -KKC, who just finished the Nights into Dreams quest online.              How was it? Does Nights actually show up? Do you fight any enemies from       the Saturn game and whatnot?              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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