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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,087 of 13,461   
   Scott H to Sprite Scaler   
   Re: Awesome, AWESOME new SEGA RALLY REVO   
   18 Apr 07 14:07:08   
   
   XPost: rec.games.video.arcade   
   From: weaponx013@yahoo.com   
      
   Sprite Scaler wrote:   
      
   > The introductory part of the presentation in Amsterdam contained   
   > comparisons between the old and new SEGA Rally, especially concerning   
   > graphical details. For instance: the first SEGA Rally had environments   
   > consisting out of 20 000 triangles. Pretty weak in this day and age,   
   > but you mustn't forget that in it's time (already 12 years ago) these   
   > were pretty impressive. Next-gen consoles won't be easily intimidated   
   > by this and plans to provide us with levels built out of 20 million   
   > triangles! Furthermore, this new SEGA Rally will include cars with 65   
   > 000 polygons each, which should provide us plenty of eye candy. All of   
   > this should normally run on a constant 60 frames per second and at   
   > 1080p; my hat off to SEGA should they attain this goal in the retail   
   > version. We couldn't actually get any confirmation though whether or   
   > not the Xbox 360-version will support the same resolution, but we were   
   > assured both versions will look exactly alike in every way.   
      
   20 million polygons per second maybe, but not per scene.  There's no way   
   any of these current systems can display 120 million polygons per   
   second.  Every indication is that they are 3-5x as capable of polygon   
   rendering as the last generation, which topped out at 5 million pps.   
   This also claims that Sega Rally 1 ran at 600,000 polygons per second,   
   at 30 frames per second, which I find highly suspect even for Model 2   
   hardware.   
      
   http://www.system16.com/hardware.php?id=714   
      
      
   --   
   Scott   
      
   http://www.gamepilgrimage.com   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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