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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,193 of 13,461   
   Walter Mitty to AirRaid   
   Re: SEGA Rally Revo - VIDEO   
   24 May 07 22:04:35   
   
   XPost: rec.autos.simulators, alt.games.video.xbox, alt.games.vid   
   o.sony-playstation3   
   XPost: comp.sys.ibm.pc.games.action   
   From: mitticus@gmail.com   
      
   AirRaid  writes:   
      
   > On May 24, 11:17 am, "Kevin"  wrote:   
   >   
   >>   
   >> Why does it matter if it runs at 60fps? you would not be able to tell anyway   
   >> unless it starts chopping out, then you know it running less than 24fps.   
   >   
   >   
   > that just is not true in the case of videogames. many games are   
   > developed with 60fps in mind, especially fighting games. you'd never   
   > see a 30fps Virtua Fighter (except for the original game).  people can   
   > & do see the difference, even though many people will say that can't   
   > tell the difference between 60fps and 30fps. Most 3D arcade racers,   
   > from 93's Ridge Racer, 94's Daytona USA on forward, were 60fps. Both   
   > arcade Sega Rally games were 60fps. not all games need to be 60fps,   
   > but faced-paced games benefit greatly from it.   
      
   TV seems so much smoother at relatively slow FPS because of built in   
   motion blur. There are lots of resources on this. Gamers can and go   
   appreciate more than 60fps.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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