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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,511 of 13,461   
   BelPowerslave to All   
   Re: Beat Street fighter without losing a   
   20 Jan 08 02:57:32   
   
   bcd2d6bb   
   From: bel@whipassgaming.com   
      
   > Get the hell out. Do you have this PS2 collection?  Maybe you could   
   > send me a copy of your memory card data?   
      
   I would, but I don't have a PS2.   
      
   > I would do much better if I could change guys after each match. For   
   > example, I usually use Ryu, but I will do much better against Vega   
   > with Blanka. When he climbs up on the cage and jumps off on me I   
   > electrocute him :D   
   > Certain guys just seem to match up better against other guys.   
      
   If you can perform a dragon punch right as he's about to hit you(from   
   flying off the wall) it does massive damage. I love it when he starts   
   doing that, because I *always* catch his ass with that. ;)   
      
   > This game cheats a lot also, usually on match 5. It's worse than John   
   > Elway's Quarterback. Some of the stunts that he pulls leave me wanting   
   > to hurricane kick my TV screen :(   
      
   Indeed it does, it's signature Capcom crap-AI. What kills me the most is   
   that on top of getting cheaper, the enemies start taking off way more   
   damage. Like Zangief, for example, on the harder difficulties can kill   
   you in as little as *two* spinning piledrivers and his range of grabbing   
   you goes from being just about on top of you to around two to three   
   character lengths away. I've always been really disappointed that Capcom   
   did that with the AI, and it's like that on *every* SF title.   
      
   Bel   
   --   
   Whip Ass Gaming: http://www.whipassgaming.com/   
      
   "We aim to try."   
     - Deputy Clementine Johnson, Reno 911   
      
   --- SoupGate-Win32 v1.05   
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