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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,518 of 13,461   
   BelPowerslave to All   
   Re: Beat Street fighter without losing a   
   20 Jan 08 23:49:35   
   
   f11f6463   
   From: bel@whipassgaming.com   
      
   > This comes from the tips section on the capcom collection disc,   
   > something I actually did unlock.   
   >   
   > "Guile's knee attack lets him travel forward while keeping his sonic   
   > boom charged. After throwing a sonic boom, advance with the knee then   
   > throw another one."   
   >   
   > That may explain the phenomenon you have encountered. Of course, does   
   > not explain how his leg sweep hits you on the second pass when you   
   > were out of reach on the first pass :D   
      
   Yeah, I knew about this...but the thing is, the AI won't do the forward   
   knee, it just simply walks Guile halfway across the screen to throw a   
   Sonic Boom. Another cheap ass thing AI Guile will do is break out a   
   Flash Kick without even charging, like he's just standing up(or even   
   walking) and does it.   
      
   > I tried using him, but he   
   > just sucked. He was OK until he got up to Blanka. Way too fast, no   
   > time to "charge up" his various moves. Of course, Blanka doesn't do so   
   > hot himself when you use him. He's completely useless against Zangief.   
   > Yikes.   
      
   Charge characters, in my experience, have to be played with a solid   
   split of offense and defense...trying to do just one of both will get   
   you killed quickly. I do quite well with Guile, but I do even better   
   with Charlie(SFA series). Blanka has always been fun, especially once   
   they added his upward spinning attack. :)   
      
   Bel   
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