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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 12,524 of 13,461    |
|    Scott H to Daniel W. Rouse Jr.    |
|    Re: No wonder I don't have any real memo    |
|    29 Jan 08 04:25:21    |
      From: weaponx013@yahoo.com              Daniel W. Rouse Jr. wrote:       >       > Though I am not at all very good as SSF2T, the Capcom Classics Collection       > volume 2 for the PS2 has a tutorial for SSF2T. As part of that tutorial,       > they more or less encourage holding down the relevant button, then doing the       > special move motion, then releasing the button. Supposedly, it involves       > something about having more chances of the move coming out in time vs. doing       > the special move joystick motion and then pressing the relevant button.       >       > So in other words, something like a slow fireball would be done with after       > pressing jab (then hold down jab), followed by the fireball motion, followed       > by releasing the jab button as the fireball motion is completed.       >       > It seems to be a very advanced technique, at least, it's a technique I still       > haven't learned consistently at this time.       >       >               That sounds like something that is trying to make up for the severe       limitations of the PS2 and Xbox controller's button responsiveness.       Even on the 360 I've found that buttons just don't register at the right       speed to the original arcade or even the Genesis and Snes versions of       these games. After getting my Hori 360 arcade stick, I found all of my       XBLA games to play the way I expect them to. Something is wrong with       the buttons of these newer gamepads.              -       Scott              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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