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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 12,537 of 13,461    |
|    Scott H to BelPowerslave    |
|    Re: Genesis version of Super Street Figh    |
|    04 Feb 08 16:13:13    |
      From: weaponx013@yahoo.com              BelPowerslave wrote:       >> You're right. They are not the same games. The Genesis version is like       >> the original game with additional characters.       >> Halleluja!!!!!!!!!!!!!!!!!       >       > Told ya...it's those 40 megs, Capcom really went for the gold. ;)       >       >> I would dare say that is what SSF2 should have been in the first       >> place.       >       > I don't know about that, SSF2 is good...actually better on the Genesis       > because it has turbo settings(SSF2 in the arcade runs at CE speed).       > Still, most people are die hard SF2T fans. I've liked pretty much all of       > them except for SSF2T...and that's just due to what they did to Ken.              SSF2 on Genesis has turbo settings? Is it some kind of cheat code?              >       > I can actually win a damn match. This is great. My only complaint with       >> it is the voice of the announcer. It's kind of fuzzy, maybe because of       >> the clone. I'll hook up a real Genesis soon and see if it clears it       >> up.       >       > The voices, though better than they were on SCE, still have a little       > scratch to them. Could be the clone though, who knows, but I'd guess       > you're hearing it accurately.              Yeah, they're still slightly scratchy, which sucks because Eternal       Champions and MKII were way better. Like SCE, they still have digital       instruments in the BGMs in addition to the voice effects. On a sound       chip with only one digital channel, that is really pushing the hardware.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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