Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 12,623 of 13,461    |
|    BelPowerslave to All    |
|    Re: Best commodore 64 emulator that runs    |
|    10 Mar 08 08:48:44    |
      7c50d040       From: bel@whipassgaming.com              > Hmmmm.... interesting thought. Has there ever been a game that I spat       > on because of bad graphics???? I can't remember any. Actually, I'm       > more likely to shit on a game that has great graphics than one that       > doesn't. Call it stereotyping or whatever, but developers act like as       > long as a game has great graphics it's good. Not really.              Well, it's not just you...or because it's you that I mention that, I'd       mention this to pretty much anyone who asked about GH(who had never       played it), it's just one of those games that everyone seems to harp on       due to the way the graphics look in the screenshots. Even a hardcore fan       of the game like myself will admit that things can get more than just a       bit pixelated during gameplay, but it's that same gameplay that lets you       ignore it because it's just so very good. :)              My main disclaimer whenever I introduce the game to someone is "ignore       the graphics" and this has worked for every single person so far. Anyone       who I've taken the time to get in to the game with has absolutely loved       it by just the very beginning, when you first free "skele"(as we       lovingly refer to him as). ;)              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "We'll meet again...in Hell"        - Cobra, The Space Adventure              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca