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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 12,743 of 13,461    |
|    Scott H to sprite scaler    |
|    Re: CNET: Why Sega should release a new     |
|    17 May 08 12:16:27    |
      151a894e       XPost: alt.sega.genesis, alt.games.video.sega-dreamcast, uk.game       .video.dreamcast       XPost: alt.games.video.sega-saturn       From: weaponx013@yahoo.com              sprite scaler wrote:       > Why Sega should release a new console       > Posted by Don Reisinger       >       > Sega is in trouble. According to its latest filing in Japan, the       > company incurred a loss $501 million during its 2008 fiscal year and       > its video games division lost about $56.3 million. And as the company       > was quick to point out, something needs to be done on the video game       > front.              This is about the worst fan service article I have ever seen. He       basically compiles evidence that Sega will never be successful again and       then says they should jump off the deep end with a new console. What a       waste of time.                     >       >       > "As rebuilding our consumer video game business is crucial, we now       > need to review our game title strategy more flexibly to adapt       > ourselves to changes in the trend of the market," said Koichiro Ueda,       > head of Sega's public relations department.       >       > Of course, Sega did what it could to downplay the news of its       > impending failure on the video game front and said that it thinks it       > can turn things around, but I just don't see how that's possible with       > just games. Let's face it -- the company's once proud Sonic franchise       > is floundering and there's no indication that it's really that       > valuable on Microsoft, Sony, or Nintendo platforms. Beyond that, the       > company has done poorly with other titles it has released and aside       > from a lingering desire for the return of the Shenmue series, few       > people even think about the developer any more.       >       > With that in mind, Sega needs to change its strategy and turn things       > around. And the only way it can do that is to release its own video       > game console.       >       > As soon as you read that, I'm sure it immediately conjured up thoughts       > about the Saturn and Dreamcast and the failure that both of those       > consoles were. And while you may be right in having doubts about       > Sega's ability to create an extremely popular console, I'm starting to       > think that we're ready for it.       >       > Depending on the study you read, the average gamer is anywhere between       > 30-35 years old. Because of that, it's safe to assume that the vast       > majority of gamers remember the days of Sega console gaming and there       > is still a huge group of Sega zealots in the wild that long for       > another Dreamcast.       >       > Realizing that, I think it's safe to assume that Sega should be able       > to capitalize on those that are still keen on using a Sega-branded       > console and through the use of some serious hype and a far better       > hardware strategy than it formally employed, it could become a major       > hit.       >       > Of course, the plan doesn't quite end there.       >       > There's no debating the fact that Sega has been a relative failure in       > the software space. Since its decision to drop out of the hardware       > game, the company has had a few minor hits, but nothing has been       > developed that we can classify as a blockbuster. And in an environment       > where we're seeing a significant push towards consolidation, the       > company really only has two options: sell the company to the highest       > bidder or develop a console.       >       > And considering the fact that there are a slew of more attractive       > developers out there with better franchises, I just don't see too many       > large firms going after Sega. And it's for that reason that it needs       > to find a way to differentiate itself and take a stab at the hardware       > market.       >       > In order for Sega to truly keep its game division afloat, it'll need       > to develop hardware that's both forward-thinking and inexorably tied       > to the online space. Beyond that, it'll need to repair the issues it       > may still have with retailers and some other developers and endeavor       > to build a console that can compete on the same level with the Xbox       > 360 and the Playstation 3.       >       > But it's the relationships with developers that will truly matter to       > Sega. Due to the expected high price of the hardware, Sega will need       > to sell the console at a loss and (hopefully) make up for it through       > deals with third-parties. In order to do that, it'll need to establish       > itself as the "real third console" that developers should expect to       > sell games on. After all, third-parties are having trouble selling       > games on the Wii and if they believe that they can turn an even       > greater profit by selling games on three consoles, the deals should       > start to build up.       >       > After forming the deals with developers, Sega will need to build the       > hype machine up as much as possible. Instead of following the faulty       > plan of years ago, it needs to show off a console that's both more       > powerful than anything available, offers a Blu-ray drive, and has the       > kind of online component we're only seeing in the Xbox 360. The       > company also needs to play by the rules: it shouldn't announce the       > console and release it on the same day and it should take as much time       > as it needs to ensure all of its ducks are in a row before it launches       > it.       >       > More than anything though, the return of Sega should be the       > centerpiece of its entire campaign. I truly believe that there are       > millions across the globe that would invite Sega back into the       > hardware business and as long as the games were plentiful, even those       > who have never played a game on a Sega console may want to get in on       > the action.       >       > Although it's risky, I simply don't see any other way Sega can revive       > its business. With slow growth and losses each year, how can the       > company truly expect to compete in this increasingly competitive       > market without some sort of action?       >       > Sega should be a hardware company. It's as simple as that.       >       >       > http://www.cnet.com/8301-13506_1-9945007-17.html?tag=cnetfd.mt                     --       Scott              http://www.gamepilgrimage.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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