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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 12,750 of 13,461    |
|    Scott H to Scott Thomas    |
|    Re: Ecco the Dolphin?    |
|    02 Jun 08 01:53:03    |
      From: weaponx013@yahoo.com              Scott Thomas wrote:       > Scott H wrote:       >       >> Of course we should. The only problem is that you have to make Ecco       >> an anti-hero with a grudge against society or the game won't sell...       >       > Not exactly related to any Sega game (nor to Ecco), but I had a       > similar sarcastic response recently when I played the first "Jak &       > Daxter" game and then went to the sequel. A fun, family-friendly       > platformer (with voice acting by Dee Snyder as one of the villians!) was       > followed up by a GTA-clone with Jak being all gritty and tough and       > "dark," whatever that means. I can just picture the design meetings       > that were held that led in this direction. Ugh.       >              I don't know which is worse, between what you describe and all of the       RPG/ActionRPG/MMORPGs that came out that generation that let you choose       "light" by being a sucker or "dark" by being a complete jerk. There's       no subtlety and intrigue in games. The game companies must use up all of       that creativity with their business plans.              --       Scott - Not being sarcastic at all, now. And I really would love to see       a logical progression of Ecco DoF.              http://www.gamepilgrimage.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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