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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 12,804 of 13,461    |
|    BelPowerslave to All    |
|    The Saturn's multi-processors: Ahead of     |
|    07 Jul 08 16:26:03    |
      From: bel@whipassgaming.com              I've been thinking about this for a long while now, and I keep meaning       to mention it but never seem to find the time.              The Saturn's multi-processor layout: Was it too far ahead of its time?       It seems like *every* PC nowadays has either dual processors or a       processor with dual cores. The Saturn had two main processors, yet when       we see a lot the software it's hard to believe that that's the best two       processors, working together could do. I mean, sure, we got stuff like       Rally, VF2, etc that obviously have all the processors doing their       absolute best, but that shit was really rare.              Back then, two processors was unheard of, even in a PC, so I'm sure the       tools to make good use of them weren't quite up to par. Seemed like       Sega, and a few others, were the only ones who really knew how to handle       it.              So, what do we think? Was Sega really thinking ahead when they placed       multiple processors in the Saturn, or was it just a horrible, horrible       design error that scared off all but the really good coders and the       assholes(Probe, mostly) who just simply ported their software rather       than recoding?              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "I am Andrew Ryan, and I'm here to ask you a question. Is a man not       entitled to the sweat of his brow? 'No!' says the man in Washington, 'It       belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to       God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected       those answers; instead, I chose something different."        - Andrew Ryan, BioShock              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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