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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,804 of 13,461   
   BelPowerslave to All   
   The Saturn's multi-processors: Ahead of    
   07 Jul 08 16:26:03   
   
   From: bel@whipassgaming.com   
      
   I've been thinking about this for a long while now, and I keep meaning   
   to mention it but never seem to find the time.   
      
   The Saturn's multi-processor layout: Was it too far ahead of its time?   
   It seems like *every* PC nowadays has either dual processors or a   
   processor with dual cores. The Saturn had two main processors, yet when   
   we see a lot the software it's hard to believe that that's the best two   
   processors, working together could do. I mean, sure, we got stuff like   
   Rally, VF2, etc that obviously have all the processors doing their   
   absolute best, but that shit was really rare.   
      
   Back then, two processors was unheard of, even in a PC, so I'm sure the   
   tools to make good use of them weren't quite up to par. Seemed like   
   Sega, and a few others, were the only ones who really knew how to handle   
   it.   
      
   So, what do we think? Was Sega really thinking ahead when they placed   
   multiple processors in the Saturn, or was it just a horrible, horrible   
   design error that scared off all but the really good coders and the   
   assholes(Probe, mostly) who just simply ported their software rather   
   than recoding?   
      
   Bel   
   --   
   Whip Ass Gaming: http://www.whipassgaming.com/   
      
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