d734b12e   
   XPost: alt.sega.genesis, alt.games.video.sony-playstation2, rec.   
   ames.video.classic   
   From: weaponx013@yahoo.com   
      
   math_guy wrote:   
   > On Nov 5, 8:39 pm, Scott H wrote:   
   >> ...nobody counted background layers and colors when the Genesis   
   >> came out. To us Altered Beast was practically photo-realistic when it   
   released   
   >> on Genesis. Nobody put the Genesis under the microscope until things like   
   the   
   >> NEO GEO, and 3DO were on the market...   
   >   
   > Uh, oh, Scott! In your attempt to chastise parallax-scroll for being   
   > too young, you've only revealed how young YOU are! ;)   
   >   
   > You see, home console and computer games and hardware have ALWAYS been   
   > under the microscope...at least by the adults of the time. If   
   > anything, there seems to be less scrutiny now than in the days of   
   > Katz, Kunkel, and Worley. Why are there no Plimptonesque commercials,   
   > for example?   
   >   
   > Ooops! I think those references are before your time. :P   
   >   
   > Sean   
      
   The spec sheets in most of the popular magazines of the day were pumped   
   straight from the PR department of Sega. Not even the magazine editors   
   understood what they mean, as indicated by the frequent typos. We   
   understood "more=better" we didn't know what the difference between   
   parallax and the Genesis' native line scrolling technique was. Folks   
   who were used to comparing Amigas with everything else were, but nobody   
   I knew understood what any of that was about. Brand was the important   
   factor back then, as it is today, not specs. Nobody played Altered   
   Beast because it had more background layers than the Arcade version.   
      
   -   
   Scott   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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