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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 12,894 of 13,461   
   benstylus to BelPowerslave   
   Re: Golden Axe Beast Rider   
   13 Nov 08 13:42:29   
   
   From: blacklion@juno.com   
      
   BelPowerslave wrote:   
   >> Actually just got a chance to play Golden Axe yesterday.  It's not   
   >> nearly as bad as everyone is making it out to be - I've had a great   
   >> deal of fun with it so far (though I'm not that far into it yet - I   
   >> think just on level 3).   
   >   
   > Well, it's not that it's bad...it's just not very good(imo). Like I've   
   > said previously, I really enjoyed the Iron Man demo and SL's work on DC   
   > UT, so I had some relatively high hopes for GA:BR.   
   >   
   >> I will say that I've found that the beasts, while cool, are largely   
   >> useless because Tyris is just so much faster and more nimble and can   
   >> block.   
   >   
   > Once you start hitting the levels where they send hordes and hordes of   
   > enemies at you, you'll see what they are all about. Towards the   
   > beginning, the beasts were just sort of fun ways to kill a few enemies.   
   >   
   >> once you get the blue = block and orange = evade down to a reflex   
   >> rather than having to think about it, some of the multi-monster fights   
   >> get quite fun.   
   >   
   > There were a few times when I had it going, but I just wish they'd of   
   > had some sort of solid block option, instead of just having to hit it   
   > right before you're hit. This is why I was thinking that this game would   
   > probably be better for the Ninja Gaiden fans, as they are used to the   
   > extremely quick gameplay and constant dodging.   
   >   
   >> I'm not a big fan of exploring huge levels without at least some   
   >> indication of where I'm SUPPOSED to go (even if I choose to go every   
   >> other way first), and that loading screen with the bad-guy-in-a-thong   
   >> just disturbs me to no end.   
   >   
   > I thought it was relatively linear. I mean, in the interviews they kept   
   > talking about how you could walk for miles and miles in any   
   > direction...but I didn't see that at all, in my time with the game.   
   > Every time I defeated some enemies a door would open(or a force field   
   > would disappear) and I'd move forward. Some paths simply lead to dead   
   > ends, others lead to exactly where I needed to be.   
   >   
   >> The Guilty Gear games have such a completely oddball range of   
   >> characters.... and yet they're FAR more balanced than Capcom could   
   >> ever hope to get.   
   >   
   > Sounds good to me. After the, what, 10+ years that Capcom has been   
   > milking the same, unbalanced SF2 games, it'd be nice to play something   
   > with some sort of balance to it...right before we all get MKvsDC and The   
   > Flash shows us what overpowered really means. ;)   
   >   
   >  > You won't find any ryus or kens, but just picking one of   
   >> the 'less weird' characters ought to help you get into it.  Johnny's   
   >> pretty good for a starter.   
   >   
   > I'll give him a shot...btw, this is your old copy of GGX. ;)   
   >   
   > Bel   
      
   heh - well i've got another one here still anyway ;-)   
      
   Plus now I have GGX2: Accent Core for the wii (and a proper stick to   
   play it with) so I haven't touched the DC game in months.   
      
   --   
   -benstylus   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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