Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 12,894 of 13,461    |
|    benstylus to BelPowerslave    |
|    Re: Golden Axe Beast Rider    |
|    13 Nov 08 13:42:29    |
      From: blacklion@juno.com              BelPowerslave wrote:       >> Actually just got a chance to play Golden Axe yesterday. It's not       >> nearly as bad as everyone is making it out to be - I've had a great       >> deal of fun with it so far (though I'm not that far into it yet - I       >> think just on level 3).       >       > Well, it's not that it's bad...it's just not very good(imo). Like I've       > said previously, I really enjoyed the Iron Man demo and SL's work on DC       > UT, so I had some relatively high hopes for GA:BR.       >       >> I will say that I've found that the beasts, while cool, are largely       >> useless because Tyris is just so much faster and more nimble and can       >> block.       >       > Once you start hitting the levels where they send hordes and hordes of       > enemies at you, you'll see what they are all about. Towards the       > beginning, the beasts were just sort of fun ways to kill a few enemies.       >       >> once you get the blue = block and orange = evade down to a reflex       >> rather than having to think about it, some of the multi-monster fights       >> get quite fun.       >       > There were a few times when I had it going, but I just wish they'd of       > had some sort of solid block option, instead of just having to hit it       > right before you're hit. This is why I was thinking that this game would       > probably be better for the Ninja Gaiden fans, as they are used to the       > extremely quick gameplay and constant dodging.       >       >> I'm not a big fan of exploring huge levels without at least some       >> indication of where I'm SUPPOSED to go (even if I choose to go every       >> other way first), and that loading screen with the bad-guy-in-a-thong       >> just disturbs me to no end.       >       > I thought it was relatively linear. I mean, in the interviews they kept       > talking about how you could walk for miles and miles in any       > direction...but I didn't see that at all, in my time with the game.       > Every time I defeated some enemies a door would open(or a force field       > would disappear) and I'd move forward. Some paths simply lead to dead       > ends, others lead to exactly where I needed to be.       >       >> The Guilty Gear games have such a completely oddball range of       >> characters.... and yet they're FAR more balanced than Capcom could       >> ever hope to get.       >       > Sounds good to me. After the, what, 10+ years that Capcom has been       > milking the same, unbalanced SF2 games, it'd be nice to play something       > with some sort of balance to it...right before we all get MKvsDC and The       > Flash shows us what overpowered really means. ;)       >       > > You won't find any ryus or kens, but just picking one of       >> the 'less weird' characters ought to help you get into it. Johnny's       >> pretty good for a starter.       >       > I'll give him a shot...btw, this is your old copy of GGX. ;)       >       > Bel              heh - well i've got another one here still anyway ;-)              Plus now I have GGX2: Accent Core for the wii (and a proper stick to       play it with) so I haven't touched the DC game in months.              --       -benstylus              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca