Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 12,948 of 13,461    |
|    BelPowerslave to All    |
|    Re: Flea market scrum... my wallet got b    |
|    19 Dec 08 12:40:23    |
      f4b79fd9       From: bel@whipassgaming.com              >> The SNES version has some creaky-chain pulley sound effects in the       >> rain forest. Sounds great. I haven't noticed the 32x version to have       >> it. Also, I noticed one of the guys with the whips whipped one of the       >> slaves in the mines and then laughed. Haven't seen that happen in the       >> 32x version. I've noticed a few other minor variations so far.              That's about the the only thing about the 32X that kind of disappoints       me: The Sound. If you read the specs for the 32X's sound chip, it sounds       really impressive...but turns out being a slightly more powerful version       of the Genesis' sound chip(in fact, it even uses it).              > Wait, there's no bug. I figured it out. You have to jump off the       > levitator onto a hidden ledge. It's in the dead end room next to       > where you grab the iron key. The lost vikings do not appear to serve       > any purpose.              Yeah, the Vikings are just sort of there, as they were done by Blizzard       as well. I always wished that their game wasn't so puzzle-based...it       looked pretty good.              > I'm up to the desert level. It's really getting hard. The guys       > basically have machine guns now. Yikes.       >       > One thing that hurts the game is not having any sort of bosses at the       > end of the levels. The SNES ROM has a pretty nifty screen saver built       > into it. I haven't noticed the 32x version to have it.              There are a few Genesis, Sega CD and 32X titles that have some wild       effects like that...I can't think of any off the top of my head though.       One I do remember is from some version of King of Fighers, I think. If       you leave the game paused long enough the fighters just start running       back and forth across the screen. It's pretty amusing.              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "Be a kitty cat, not a kitty can't!"        - Me              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca