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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 13,022 of 13,461   
   BelPowerslave to All   
   Re: IGN Feature: The History of SEGA   
   01 May 09 15:39:57   
   
   ebfa8e8d   
   XPost: alt.games.video.sony-playstation2, alt.games.video.xbox,    
   ec.games.video.nintendo   
   From: bel@whipassgaming.com   
      
   >> I think a lot of the people who didn't like MK1 simply didn't know how   
   >> to play it. It's learning curve wasn't that much higher than SF2, it was   
   >> just that it was a completely new style of playing.   
   >   
   > I mention this elsewhere, but the "new style of playing" was pretty   
   > much the same for every character.   
      
   True...but that's not necessarily a bad thing. I mean, come on, Tekken   
   and VF are pretty much the same way...you hit punch, you hit kick...but   
   until you perform something past that basic moveset, all of the   
   characters are pretty much the same.   
      
   > This wasn't like SF2's titles,   
   > where only two of the characters (Ken & Ryu) had similar movesets.   
      
   Um, more like Ken, Ryu, Dan, Sagat, Sakura, Akuma, Evil Ryu, Super   
   Akuma, Sean, etc. Then there's Charlie, Guile, Dark Charlie, Yun, Yang   
   and Gen...we won't even go in to the Cammy clones from SFA3...   
      
   That's just it, when people start attacking the MK series, their   
   blinders immediately come up and they just sort of forget how the Capcom   
   milked the SF series for years and years, by only providing menial   
   upgrades and adding characters that were more like Ken and Ryu than   
   anything else.   
      
   If you want to get down to it, at least the MK series has significantly   
   changed over its lifetime...SF is still SF...still the same game we were   
   playing back in 1990-whatever. It's good, don't me wrong, but in terms   
   of evolution...one only needs to look at the original SF2 and then SF4   
   to see that the only thing they've ever gotten around to adding was 3D.   
      
   > EVERYONE in MK1 and 2 had the SAME basic moveset, with a few unique   
   > moves per character.   
      
   True, it was the major building blocks of the fighting engine. The   
   question isn't "is MK better than SF" but rather "would anyone have   
   played MK if there were no fatalities". The answer is yes, it was solid   
   gameplay that brought people back...not just the blood.   
      
   Bel   
   --   
   Whip Ass Gaming: http://www.whipassgaming.com/   
      
   "Witches don't need prayers."   
     - Alicia, BulletWitch   
      
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