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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 13,022 of 13,461    |
|    BelPowerslave to All    |
|    Re: IGN Feature: The History of SEGA    |
|    01 May 09 15:39:57    |
      ebfa8e8d       XPost: alt.games.video.sony-playstation2, alt.games.video.xbox,        ec.games.video.nintendo       From: bel@whipassgaming.com              >> I think a lot of the people who didn't like MK1 simply didn't know how       >> to play it. It's learning curve wasn't that much higher than SF2, it was       >> just that it was a completely new style of playing.       >       > I mention this elsewhere, but the "new style of playing" was pretty       > much the same for every character.              True...but that's not necessarily a bad thing. I mean, come on, Tekken       and VF are pretty much the same way...you hit punch, you hit kick...but       until you perform something past that basic moveset, all of the       characters are pretty much the same.              > This wasn't like SF2's titles,       > where only two of the characters (Ken & Ryu) had similar movesets.              Um, more like Ken, Ryu, Dan, Sagat, Sakura, Akuma, Evil Ryu, Super       Akuma, Sean, etc. Then there's Charlie, Guile, Dark Charlie, Yun, Yang       and Gen...we won't even go in to the Cammy clones from SFA3...              That's just it, when people start attacking the MK series, their       blinders immediately come up and they just sort of forget how the Capcom       milked the SF series for years and years, by only providing menial       upgrades and adding characters that were more like Ken and Ryu than       anything else.              If you want to get down to it, at least the MK series has significantly       changed over its lifetime...SF is still SF...still the same game we were       playing back in 1990-whatever. It's good, don't me wrong, but in terms       of evolution...one only needs to look at the original SF2 and then SF4       to see that the only thing they've ever gotten around to adding was 3D.              > EVERYONE in MK1 and 2 had the SAME basic moveset, with a few unique       > moves per character.              True, it was the major building blocks of the fighting engine. The       question isn't "is MK better than SF" but rather "would anyone have       played MK if there were no fatalities". The answer is yes, it was solid       gameplay that brought people back...not just the blood.              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "Witches don't need prayers."        - Alicia, BulletWitch              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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