XPost: alt.games.video.sega-dreamcast   
   From: sheath@gamepilgrimage.com   
      
   Kendrick Kerwin Chua wrote:   
   > In article ,   
   > Scott H wrote:   
   >> Ted wrote:   
   >>> It's vague as all get out, but some (company?) is planning on more DC   
   >>> games:   
   >> I would welcome some PC ports to Dreamcast provided they don't use WinCE.   
   >   
   > Out of curiosity, what's wrong with Windows CE? Not trying to be an   
   > advocate or anything, but my experience with 3.0 was that it was the   
   > cleanest Win32 environment. Being able to leave out unused components gave   
   > you a really streamlined OS to embed, and being able to run on a dozen   
   > processor types was a nice thing too. Of course, once the Windows Mobile   
   > branding happened a lot of that flexibility went out the door, but during   
   > the Dreamcast's lifetime I had nothing but love for CE.   
   >   
   > WinCE had good and bad results on the Dreamcast. Armada was excellent.   
   > Tomb Raider, maybe not so much.   
   >   
   > -KKC, being a human documentation index at work.   
      
   Wow a response on RGVS in the same day, I'm sorry I took so long! My   
   problem is that all of the PC ports that use WinCE have terrible   
   framerates, texture mapping and polygon counts compared to games   
   actually ported to the DC.   
      
   Some of them, Sega Rally 2 and Hidden and Dangerous in particular, are   
   my favorite Dreamcast games. Just imagine if Sega Rally 2 ran as well   
   as Daytona Online or Hidden and Dangerous ran like Quake 3. I can't   
   think of a well optimized WinCE game on Dreamcast actually.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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