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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 13,146 of 13,461   
   BelPowerslave to All   
   Re: Anyone have any thoughts on the Arca   
   29 Nov 10 17:26:35   
   
   6fc46a11   
   XPost: alt.sega.genesis   
   From: bel@whipassgaming.com   
      
   > I actually don't mind the game cube controller.  Then again, I have   
   > barely any games at all for that system.  The only game cube games I   
   > ever spent any time on were paper mario and twilight princess.  Really   
   > wasn't a good system.  Totally inferior to the n64.....   
      
   Nintendo just really fucked it up in virtually every respect. I mean, it   
   had a solid ATI card in it, but they killed it with meager ram. It could   
   have housed a full-sized DVD-Rom, but they killed it with those bullshit   
     mini-DVDs. Could have had a decent controller, but they killed it with   
   that travesty of...whatever that thing is.   
      
   What I never understood about the GC is why it made everything in the   
   far background of virtually every game SUPER BLOCKY. Mario Kart: DD is a   
   good example, so was PN03. You look at Mario Kart Wii and the GC courses   
   in that game all have the far backgrounds coming in at a decent   
   resolution, all because of more ram.   
      
   > Absolutely.  Arcade titles are sacred.  God I miss arcades.  Gave me   
   > somewhere to go when I was supposed to be in school :)   
      
   Though I don't know about "sacred"(that veil was pulled down when I   
   started playing them in MAME), I will admit that I spent quite a bit of   
   time at various arcades while growing up. It really was thrilling.   
      
   > Another problem is console titles don't have comparable controls that   
   > allow for identical gameplay.  I remember they released star wars for   
   > the game cube and that is a joke without the dual-handed flight   
   > controller.   
      
   Well, it just depends. I mean, Virtual On had that HUGE-ASS dual stick   
   controller in Japan, Capcom put out a six button arcade stick just for   
   SF2 on the SNES and Genesis, etc.   
      
   > Or playing skate or die without the weird spinning joystick that the   
   > arcade machine had.  It's almost impossible to play that game on a   
   > sony machine without the proper controls.   
      
   I think you mean 720 and the rollerball. You're right, that one is hard   
   to get adjusted to. The nice thing about MAME is that if you have one of   
   those rollerball mice, you can play it(and any other game that uses that   
   control scheme, like SegaSonic the Hedgehog for example) with it.   
      
   > Arcade titles really had a lot of weird controls.  Very few were just   
   > a traditional stick with buttons.   
      
   Oh, I don't know about that...you look at the 7000+ games in MAME and   
   most are stick and button-based. Granted, *no one* got to see every game   
   out there in a single arcade, and with some arcades(like GameWorks)   
   catering to just specialty titles, it could lead one to believe that   
   most games had something odd going on with the control scheme...   
      
   Bel   
   --   
   Whip Ass Gaming: http://www.whipassgaming.com/   
      
   "The lies start out as liquid ink. We got drunk on those liquid lies."   
     - Wonder Showzen, The Newspaper Factory   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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