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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 13,146 of 13,461    |
|    BelPowerslave to All    |
|    Re: Anyone have any thoughts on the Arca    |
|    29 Nov 10 17:26:35    |
      6fc46a11       XPost: alt.sega.genesis       From: bel@whipassgaming.com              > I actually don't mind the game cube controller. Then again, I have       > barely any games at all for that system. The only game cube games I       > ever spent any time on were paper mario and twilight princess. Really       > wasn't a good system. Totally inferior to the n64.....              Nintendo just really fucked it up in virtually every respect. I mean, it       had a solid ATI card in it, but they killed it with meager ram. It could       have housed a full-sized DVD-Rom, but they killed it with those bullshit        mini-DVDs. Could have had a decent controller, but they killed it with       that travesty of...whatever that thing is.              What I never understood about the GC is why it made everything in the       far background of virtually every game SUPER BLOCKY. Mario Kart: DD is a       good example, so was PN03. You look at Mario Kart Wii and the GC courses       in that game all have the far backgrounds coming in at a decent       resolution, all because of more ram.              > Absolutely. Arcade titles are sacred. God I miss arcades. Gave me       > somewhere to go when I was supposed to be in school :)              Though I don't know about "sacred"(that veil was pulled down when I       started playing them in MAME), I will admit that I spent quite a bit of       time at various arcades while growing up. It really was thrilling.              > Another problem is console titles don't have comparable controls that       > allow for identical gameplay. I remember they released star wars for       > the game cube and that is a joke without the dual-handed flight       > controller.              Well, it just depends. I mean, Virtual On had that HUGE-ASS dual stick       controller in Japan, Capcom put out a six button arcade stick just for       SF2 on the SNES and Genesis, etc.              > Or playing skate or die without the weird spinning joystick that the       > arcade machine had. It's almost impossible to play that game on a       > sony machine without the proper controls.              I think you mean 720 and the rollerball. You're right, that one is hard       to get adjusted to. The nice thing about MAME is that if you have one of       those rollerball mice, you can play it(and any other game that uses that       control scheme, like SegaSonic the Hedgehog for example) with it.              > Arcade titles really had a lot of weird controls. Very few were just       > a traditional stick with buttons.              Oh, I don't know about that...you look at the 7000+ games in MAME and       most are stick and button-based. Granted, *no one* got to see every game       out there in a single arcade, and with some arcades(like GameWorks)       catering to just specialty titles, it could lead one to believe that       most games had something odd going on with the control scheme...              Bel       --       Whip Ass Gaming: http://www.whipassgaming.com/              "The lies start out as liquid ink. We got drunk on those liquid lies."        - Wonder Showzen, The Newspaper Factory              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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