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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 13,150 of 13,461    |
|    BelPowerslave to All    |
|    Re: Anyone have any thoughts on the Arca    |
|    30 Nov 10 13:22:41    |
      70b413c8       XPost: alt.sega.genesis       From: bel@whipassgaming.com              Junction HTML "Rental Manual":              HOW TO PLAY THE SEGA GENESIS ® GAME “JUNCTION TM”       While viewing the DEMONSTRATION SCREEN press any button on CONTROLLER 1       to raise the TITLE SCREEN. Press the START BUTTON then use the control       pad to move the ball, (cursor), next to CONFIGURATION and press the       START BUTTON to raise the CONFIGURATION SCREEN. Use the control pad to       move the ball, (cursor), next to STAGE then use the control pad to       select a stage of gameplay between 01 and 50. Use the control pad to       move the ball, (cursor), next to STOCK, (red balls), then use the       control pad to select between 03 and 08. Use the control pad to move the       ball, (cursor), next to RANK then use the control pad to select an EASY,       NORMAL, or HARD level of gameplay. Use the control pad to move the ball,       (cursor), next to MUSIC or SOUND then use the control pad and the A, B,       or C BUTTONS to sample the musical or sound effects from the game. Use       the control pad to move the ball, (cursor), next to OPERATION. Use the       control pad to select 00, (the control pad is used to move blocks       adjacent to any open space), or 01, (the control pad is used to position       a rectangular shaped cursor upon blocks on the puzzle screen, then the C       BUTTON is depressed to move the block). Use the control pad to move the       ball, (cursor), next to BGV MODE then use the control pad and the A, B,       or C BUTTONS to sample the background video screens from the game. Once       you have completed all of your selections use the control pad to move       the ball, (cursor), next to EXIT and press any button to begin gameplay.       USING THE CONTROLLER       00 OPERATION MODE       START BUTTON- Pause during gameplay       A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay       B BUTTON- Increase the speed of the ball (speed up), Resume gameplay       C BUTTON- Decrease the speed of the ball (slow down). Resume gameplay       CONTROL PAD + Use the control pad to move tiles right, left, up, or down       01 OPERATION MODE       START BUTTON- Pause during gameplay       A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay       B BUTTON- Increase the speed of the ball (speed up), Resume gameplay       C BUTTON- Move tile, Resume gameplay       CONTROL PAD + Use the control pad to position the rectangular cursor on       the puzzle screen       PLAYING THE GAME       A status display is exhibited across the top of the action screen       showing a STOCK display (the number of balls remaining), the STAGE you       are on, the SCORE, and a TIME display. Each puzzle board is comprised of       varying numbers of grooved tiles. Crescent shaped grooved tiles, (CHECK       POINTS), appear around the perimeter of the puzzle board. At the       beginning of each stage a red ball is introduced onto the puzzle board.       The red ball will roll in a forward direction following the track in the       grooves that run through the tiles on the puzzle board. Press the A       BUTTON to decrease the speed at which the ball is moving, (slow down).       Press the B BUTTON to increase the speed at which the ball is moving,       (speed up). You have a limited amount of time in which to shuffle the       tiles on the puzzle board in such a manner as to guide the red ball       along the grooves and through each of the CHECKPOINTS on the puzzle       board, (once the red ball passes through a CHECKPOINT the CHECKPOINT       will vanish from the screen). In the 00 OPERATION MODE use the control       pad to move tiles that are adjacent to any open space. In the 01       OPERATION MODE use the control pad to position the rectangular shaped       cursor upon a tile then press the C BUTTON to move the tile. You have a       limited amount of time in which to clear all of the CHECKPOINTS and       complete the stage, (you complete the stage once you have cleared all of       the CHECKPOINTS). When you clear a stage before the allotted time has       expired you will receive a TIME BONUS, (bonus points). In EASY RANK you       are allowed a generous amount of time in which to solve the puzzle. The       allotted time decreases with each increasing level of difficulty,       (EXAMPLE: On stage 01 you are allowed 540 in which to solve the puzzle       on the EASY RANK, 450 on the NORMAL RANK, and 360 on the HARD RANK).       Icons will appear from time to time on the puzzle board which, when       collected, can alter your speed (directional arrows or a P), extend your       time (L), or give you a bonus ball (glowing oval orb). On some stages       certain tiles are immobile, (the tiles resemble stone). On a tile where       the groove extends only one half of the distance across the tile, the       ball will reverse direction when it reaches the end of the groove. On       the NORMAL and HARD RANK you must avoid contact with assorted enemies       who will materialize indiscriminately upon the puzzle board. If you       touch an enemy, come to a dead end on the puzzle board, or run out of       time you will lose a ball. When all of your balls are gone the game is over.       ©1991 Playcare TM Playing Cards are a product of Playcare TM, 937 Otay       Lakes Road, Chula Vista, California 91913       Junction is a trademark and ©1990 Micronet Co., Ltd.       Sega and Sega Genesis are registered trademarks of Sega Enterprises       Inc., a CSK Group Company              TITLE: JUNCTIONTM       SYSTEM: SEGA GENESIS ® 16 BIT SYSTEM       CATEGORY: PUZZLE       PLAYERS: 1 PLAYER              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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