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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 13,150 of 13,461   
   BelPowerslave to All   
   Re: Anyone have any thoughts on the Arca   
   30 Nov 10 13:22:41   
   
   70b413c8   
   XPost: alt.sega.genesis   
   From: bel@whipassgaming.com   
      
   Junction HTML "Rental Manual":   
      
   HOW TO PLAY THE SEGA GENESIS ® GAME “JUNCTION TM”   
   While viewing the DEMONSTRATION SCREEN press any button on CONTROLLER 1   
   to raise the TITLE SCREEN. Press the START BUTTON then use the control   
   pad to move the ball, (cursor), next to CONFIGURATION and press the   
   START BUTTON to raise the CONFIGURATION SCREEN. Use the control pad to   
   move the ball, (cursor), next to STAGE then use the control pad to   
   select a stage of gameplay between 01 and 50. Use the control pad to   
   move the ball, (cursor), next to STOCK, (red balls), then use the   
   control pad to select between 03 and 08. Use the control pad to move the   
   ball, (cursor), next to RANK then use the control pad to select an EASY,   
   NORMAL, or HARD level of gameplay. Use the control pad to move the ball,   
   (cursor), next to MUSIC or SOUND then use the control pad and the A, B,   
   or C BUTTONS to sample the musical or sound effects from the game. Use   
   the control pad to move the ball, (cursor), next to OPERATION. Use the   
   control pad to select 00, (the control pad is used to move blocks   
   adjacent to any open space), or 01, (the control pad is used to position   
   a rectangular shaped cursor upon blocks on the puzzle screen, then the C   
   BUTTON is depressed to move the block). Use the control pad to move the   
   ball, (cursor), next to BGV MODE then use the control pad and the A, B,   
   or C BUTTONS to sample the background video screens from the game. Once   
   you have completed all of your selections use the control pad to move   
   the ball, (cursor), next to EXIT and press any button to begin gameplay.   
   USING THE CONTROLLER   
   00 OPERATION MODE   
   START BUTTON- Pause during gameplay   
   A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay   
   B BUTTON- Increase the speed of the ball (speed up), Resume gameplay   
   C BUTTON- Decrease the speed of the ball (slow down). Resume gameplay   
   CONTROL PAD + Use the control pad to move tiles right, left, up, or down   
   01 OPERATION MODE   
   START BUTTON- Pause during gameplay   
   A BUTTON- Decrease the speed of the ball (slow down), Resume gameplay   
   B BUTTON- Increase the speed of the ball (speed up), Resume gameplay   
   C BUTTON- Move tile, Resume gameplay   
   CONTROL PAD + Use the control pad to position the rectangular cursor on   
   the puzzle screen   
   PLAYING THE GAME   
   A status display is exhibited across the top of the action screen   
   showing a STOCK display (the number of balls remaining), the STAGE you   
   are on, the SCORE, and a TIME display. Each puzzle board is comprised of   
   varying numbers of grooved tiles. Crescent shaped grooved tiles, (CHECK   
   POINTS), appear around the perimeter of the puzzle board. At the   
   beginning of each stage a red ball is introduced onto the puzzle board.   
   The red ball will roll in a forward direction following the track in the   
   grooves that run through the tiles on the puzzle board. Press the A   
   BUTTON to decrease the speed at which the ball is moving, (slow down).   
   Press the B BUTTON to increase the speed at which the ball is moving,   
   (speed up). You have a limited amount of time in which to shuffle the   
   tiles on the puzzle board in such a manner as to guide the red ball   
   along the grooves and through each of the CHECKPOINTS on the puzzle   
   board, (once the red ball passes through a CHECKPOINT the CHECKPOINT   
   will vanish from the screen). In the 00 OPERATION MODE use the control   
   pad to move tiles that are adjacent to any open space. In the 01   
   OPERATION MODE use the control pad to position the rectangular shaped   
   cursor upon a tile then press the C BUTTON to move the tile. You have a   
   limited amount of time in which to clear all of the CHECKPOINTS and   
   complete the stage, (you complete the stage once you have cleared all of   
   the CHECKPOINTS). When you clear a stage before the allotted time has   
   expired you will receive a TIME BONUS, (bonus points). In EASY RANK you   
   are allowed a generous amount of time in which to solve the puzzle. The   
   allotted time decreases with each increasing level of difficulty,   
   (EXAMPLE: On stage 01 you are allowed 540 in which to solve the puzzle   
   on the EASY RANK, 450 on the NORMAL RANK, and 360 on the HARD RANK).   
   Icons will appear from time to time on the puzzle board which, when   
   collected, can alter your speed (directional arrows or a P), extend your   
   time (L), or give you a bonus ball (glowing oval orb). On some stages   
   certain tiles are immobile, (the tiles resemble stone). On a tile where   
   the groove extends only one half of the distance across the tile, the   
   ball will reverse direction when it reaches the end of the groove. On   
   the NORMAL and HARD RANK you must avoid contact with assorted enemies   
   who will materialize indiscriminately upon the puzzle board. If you   
   touch an enemy, come to a dead end on the puzzle board, or run out of   
   time you will lose a ball. When all of your balls are gone the game is over.   
   ©1991 Playcare TM Playing Cards are a product of Playcare TM, 937 Otay   
   Lakes Road, Chula Vista, California 91913   
   Junction is a trademark and ©1990 Micronet Co., Ltd.   
   Sega and Sega Genesis are registered trademarks of Sega Enterprises   
   Inc., a CSK Group Company   
      
   TITLE: JUNCTIONTM   
   SYSTEM: SEGA GENESIS ® 16 BIT SYSTEM   
   CATEGORY: PUZZLE   
   PLAYERS: 1 PLAYER   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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