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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 13,166 of 13,461   
   Scott H to Kendrick Kerwin Chua   
   Re: Sega Sorta Christmas 2010   
   29 Dec 10 10:51:45   
   
   From: sheath@gamepilgrimage.com   
      
   On 12/28/2010 10:38 AM, Kendrick Kerwin Chua wrote:   
   >   
   > I just went to check, and that's one of the few US-region Saturn games I   
   > don't have. Although bizarrely, I seem to have the manual. That was sort   
   > of like Smash TV, wasn't it? A multiplayer game set in a TV studio, except   
   > that Blast Chamber had moving, rotating walls, if I remember correctly.   
      
   It's a capture the flag game in 3D space.  Somehow this game totally   
   evaded my notice until now.  The arenas are the inside of a cube that   
   can rotate clockwise or counter clockwise.  Any of the four players or   
   AI can hit the rotate button on the far left or right of each floor.   
   When the floor is rotated all of the players who did not hit the button   
   will fall to the new floor appropriately and suffer about a second delay   
   as they get up.   
      
   Each floor is also rigged with a "basket" color coded to each player.   
   The goal of getting the flag to the right colored basket is made more   
   interesting in that if another color player gets the flag to somebody   
   else's basket it takes seconds off their time limit.  When a player's   
   timer hits zero they lose.   
      
   Basically it is an intense and very unique 1st gen party game.  I   
   honestly can't believe I never gave it a try.  When it came out I could   
   have had a blast playing it with my roomates.  These days it's AI only   
   for me.   
      
      
   > Anything in the original Dreamcast Fur Fighters you don't get in the PS2   
   > sequel? I picked up Viggo's Revenge a few months ago, but never really got   
   > around to playing it. In case you haven't already, it's very interesting   
   > to play Fur Fighters and The Club in the same sitting, just to see how   
   > similar the two games are from a pure gameplay perspective.   
      
   I don't think the PS2 game is a sequel as much as it is an attempt to   
   "mass-marketize" the Dreamcast game.  Everything I have ever read about   
   it is that they screwed the pooch on the gameplay.  The Dreamcast game   
   is an excellent 3rd person shooter, with great humor and graphics, that   
   has the controls of MDK 2 basically.  I haven't played the PS2 game yet   
   and I would not be surprised if it was very nearly identical with Dual   
   Shock controls Sony fans just weren't used to.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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