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|    rec.games.video.sega    |    All Sega video game systems and software    |    13,461 messages    |
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|    Message 13,245 of 13,461    |
|    paulpatrick829@live.com to rav...@hotmail.com    |
|    Re: Review: Harley Davidson & the LA Rid    |
|    29 May 14 16:07:01    |
      On Wednesday, June 10, 1998 3:00:00 AM UTC-4, rav...@hotmail.com wrote:       > One of the scuzzy yet extremely popular arcades in my city (Toronto)       > just received a 4-player linked up version of Sega's Harley Davidson       > and the LA Riders Model3 game.       >       > For those who don't want to read a big review, here's the short & sweet:       > Kick ass. Extremely fun and also very easy to get into       > because of its excellent control and slow vehicles. Great       > graphics and atmosphere. The only $1 game in recent memory       > where I gladly pumped in quarters with abandon. Sega Rally 2,       > VF3:TB, Top Skater and Lost World were also there and it was       > like they were invisible. I liked HD&LA THAT much.       >       > Essentially, the game has driving around the city of Los Angeles       > to reach various (and randomly chosen from set locations) waypoints       > within the time limit. You may follow the 'guide' arrows or take       > your own path. There are 5 characters to choose from, each with their       > own unique harley. Each motorcycle has different attributes but       > unfortunately, the select screen doesn't indicate that.       >       > The graphics are phenomenal. Everything is recreated faithfully in       > 3d. And are you riding in a barren city. The streets are filled with       > pedestrians and cars doing their own thing. Mailboxes, lamp posts,       > etc are all there. And each part of the city has its own look, from beaches       > to airport to parks to areas similar to those you see on "COPS". Stunning.       > Perhaps it could be argued that each individual model isn't much       > better than one you would find in a really good 3dfx Voodoo game.       > However, the difference is that the screen is PACKED with these different       > objects, all moving at 60fps without any slowdown and absolutely       > no pop-up. The textures are also razor sharp with little repetition.       > It is in those areas where I'm concerned that the Dreamcast will not be       > able to handle a faithful port. DC should be able to push the polygons       > easily, but I'd be stunned if it could really fit all those textures and that       > huge map into its memory. Hmm, maybe they should use that 'asynchronous       > loading' thing they're talking about these days...       >       > Control is tight. The bikes require WIDE turns at all but the slowest       > speeds. Oversteering can occur, but it's nowhere near as       > bad as I found it to be in Scud Race/Super GT. You could almost       > call the game leisurely. The fact that you can go anywhere is cool.       > Weaving in between traffic in the wrong lane is exhilirating. And wait       > till you hit the airport. Weaving between the landing gear of huge       > jumbo jets as they taxi down the runway is so damn cool that I'm at a       > loss for words.       >       > Best of all, the game is quite forgiving. Even beginners can easily get       > their money's worth if they drive carefully and concentrate. It is not       > like Daytona and Sega Rally where you must master advanced techniques       > in order to get more than 2 minutes of play. By my second game, I was       > having 4-5 minute long games. When was the last time you could say that       about       > any racing game?       >       > The cabinet has motorcycle handlebars and a rectangular seat made to       > look like part of a harley set about 2 feet away from it. It is very       > compact and there were no hydraulics (in this one, anyways). If you're over       > 6-feet tall, you may find the leg room between the seat and       > the cabinet a bit cramped.       >       > As mentioned earlier, I think a Dreamcast port should be no problem from a       > power standpoint. The number and quality of textures may be an obstacle,       > though. However, the biggest problem would likely be game length.       > I believe the game was completed by someone during the 1/2 hour I spent       > at the arcade. This is much too short for a home game. The "go anywhere"       > gameplay certainly increases the replay value of this one above many       > other racers, but it still doesn't seem to be enough to justify $60+.       > Additional riders with different types of motorcycles beyond       > "zed's dead baby" choppers :), or even bicyclers and rollerbladers as       > joke riders would be cool, but not enough. They would definitely       > need to add another city or more areas (how about areas surrounding       > Los Angeles?) to make it really worthwhile purchase.       >       > Anyways, that's for the future. For now, search everywhere for an       > arcade that has this game. You won't be disappointed.       >       > -----== Posted via Deja News, The Leader in Internet Discussion ==-----       > http://www.dejanews.com/ Now offering spam-free web-based newsreading              I want fans of the game to read this old review from 16 years ago. Great       review dog! Not sure if you're still around but nice. ;)              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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