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   rec.games.video.sega      All Sega video game systems and software      13,461 messages   

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   Message 13,245 of 13,461   
   paulpatrick829@live.com to rav...@hotmail.com   
   Re: Review: Harley Davidson & the LA Rid   
   29 May 14 16:07:01   
   
   On Wednesday, June 10, 1998 3:00:00 AM UTC-4, rav...@hotmail.com wrote:   
   > One of the scuzzy yet extremely popular arcades in my city (Toronto)   
   > just received a 4-player linked up version of Sega's Harley Davidson   
   > and the LA Riders Model3 game.   
   >   
   > For those who don't want to read a big review, here's the short & sweet:   
   > Kick ass.  Extremely fun and also very easy to get into   
   > because of its excellent control and slow vehicles.  Great   
   > graphics and atmosphere.  The only $1 game in recent memory   
   > where I gladly pumped in quarters with abandon.  Sega Rally 2,   
   > VF3:TB, Top Skater and Lost World were also there and it was   
   > like they were invisible.  I liked HD&LA THAT much.   
   >   
   > Essentially, the game has driving around the city of Los Angeles   
   > to reach various (and randomly chosen from set locations) waypoints   
   > within the time limit.  You may follow the 'guide' arrows or take   
   > your own path.  There are 5 characters to choose from, each with their   
   > own unique harley.  Each motorcycle has different attributes but   
   > unfortunately, the select screen doesn't indicate that.   
   >   
   > The graphics are phenomenal.  Everything is recreated faithfully in   
   > 3d.  And are you riding in a barren city.  The streets are filled with   
   > pedestrians and cars doing their own thing.  Mailboxes, lamp posts,   
   > etc are all there.  And each part of the city has its own look, from beaches   
   > to airport to parks to areas similar to those you see on "COPS".  Stunning.   
   > Perhaps it could be argued that each individual model isn't much   
   > better than one you would find in a really good 3dfx Voodoo game.   
   > However, the difference is that the screen is PACKED with these different   
   > objects, all moving at 60fps without any slowdown and absolutely   
   > no pop-up.  The textures are also razor sharp with little repetition.   
   > It is in those areas where I'm concerned that the Dreamcast will not be   
   > able to handle a faithful port.  DC should be able to push the polygons   
   > easily, but I'd be stunned if it could really fit all those textures and that   
   > huge map into its memory.  Hmm, maybe they should use that 'asynchronous   
   > loading' thing they're talking about these days...   
   >   
   > Control is tight.  The bikes require WIDE turns at all but the slowest   
   > speeds.  Oversteering can occur, but it's nowhere near as   
   > bad as I found it to be in Scud Race/Super GT.  You could almost   
   > call the game leisurely.  The fact that you can go anywhere is cool.   
   > Weaving in between traffic in the wrong lane is exhilirating.  And wait   
   > till you hit the airport.  Weaving between the landing gear of huge   
   > jumbo jets as they taxi down the runway is so damn cool that I'm at a   
   > loss for words.   
   >   
   > Best of all, the game is quite forgiving.  Even beginners can easily get   
   > their money's worth if they drive carefully and concentrate.  It is not   
   > like Daytona and Sega Rally where you must master advanced techniques   
   > in order to get more than 2 minutes of play.  By my second game, I was   
   > having 4-5 minute long games.  When was the last time you could say that   
   about   
   > any racing game?   
   >   
   > The cabinet has motorcycle handlebars and a rectangular seat made to   
   > look like part of a harley set about 2 feet away from it.  It is very   
   > compact and there were no hydraulics (in this one, anyways).  If you're over   
   > 6-feet tall, you may find the leg room between the seat and   
   > the cabinet a bit cramped.   
   >   
   > As mentioned earlier, I think a Dreamcast port should be no problem from a   
   > power standpoint.  The number and quality of textures may be an obstacle,   
   > though.  However, the biggest problem would likely be game length.   
   > I believe the game was completed by someone during the 1/2 hour I spent   
   > at the arcade.  This is much too short for a home game.  The "go anywhere"   
   > gameplay certainly increases the replay value of this one above many   
   > other racers, but it still doesn't seem to be enough to justify $60+.   
   > Additional riders with different types of motorcycles beyond   
   > "zed's dead baby" choppers :), or even bicyclers and rollerbladers as   
   > joke riders would be cool, but not enough.  They would definitely   
   > need to add another city or more areas (how about areas surrounding   
   > Los Angeles?) to make it really worthwhile purchase.   
   >   
   > Anyways, that's for the future.  For now, search everywhere for an   
   > arcade that has this game.  You won't be disappointed.   
   >   
   > -----== Posted via Deja News, The Leader in Internet Discussion ==-----   
   > http://www.dejanews.com/   Now offering spam-free web-based newsreading   
      
   I want fans of the game to read this old review from 16 years ago. Great   
   review dog! Not sure if you're still around but nice. ;)   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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