XPost: rec.arts.sf.tv   
   From: ANIM8Rfsk@cox.net   
      
   In article <4OednYEcyu_IdCLXnZ2dnUVZ_ucAAAAA@supernews.com>,   
    "Mac Breck" wrote:   
      
   > Pete B wrote:   
   > > In article <987d47e0-8330-4375-8fb1-3b986d4911a6   
   > > @o13g2000vbl.googlegroups.com>, SFTV_troy@yahoo.com says...   
   > >> From: Joseph Straczynski    
   > >>> Date: Sun, 9 Aug 2009 23:31:14 -0700 (PDT)   
   > >>> Lines: 39   
   > >>>   
   > >>> Doesn't matter if any of them exist, they could never be upgraded to   
   > >>> HD or anything close to that. They were produced on antiquated   
   > >>> equipment at a resolution that's ridiculous in comparison   
   > >>> to what's currently being done now.   
   > >>>   
   > >>> And honestly, what you'd pay to try (and fail) at up-resing   
   > >>> them would be nearly what you'd pay to render everything fresh.   
   > >>   
   > >>   
   > >> Hello JMS,   
   > >>   
   > >> I respectfully disagree.   
   > >   
   > > Because you don't know anything about the subject, eh? ;)   
   > >   
   > >> DVD players upscale 720x480 videos to HD all   
   > >> the time.   
   > >   
   > > And that proves it - thats just resizing a bitmap (they did that for   
   > > the dvds already), they are (apparently) talking about 3d models,   
   > > starting with an exsisting model would only save them about   
   > > 0.000000001% of time.   
   >   
   > Wouldn't it take a considerable amount of time to re-create *all* of the   
   > 3D models used in B5 (and the movies and Crusade) from scratch, in a   
   > polygon count (and skin detail) that would look great in HD or on the   
   > movie screen? That can't be a minor thing to do. Sure, I'd love if   
   > that were done, but I can't see Warner Brothers *EVER* putting up   
   > the money to do that. No, not in a million years.   
      
   Not only do you have to recreate all the models, you have to recreate   
   all the textures, lighting, fx, object moves, camera moves . . .   
   honestly, the models are the least of it.   
      
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