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   rec.arts.sf.tv.babylon5      Babylon 5 creators meet Babylon 5 fans      1,564 messages   

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   Message 1,418 of 1,564   
   Frank Frank to Mac Breck   
   Re: Babylon 5 after 10 years   
   26 Oct 09 01:32:26   
   
   XPost: rec.arts.tv, rec.arts.sf.tv, alt.tv.babylon-5   
   From: candid@dontbother.invalid   
      
   Mac Breck wrote:   
   > Ubiquitous wrote:   
   >> candid@dontbother.invalid wrote:   
   >>> Ubiquitous wrote:   
   >>>> david@therogoffs.com wrote:   
   >>>>> Yes - great show, especially season 3.  I think it would be great   
   >>>>> if they re-did all the CGI, like the Star Trek TOS episodes. It was   
   >>>>> amazing what they pulled off on a bunch of Amigas, but it could   
   >>>>> be so much better now.  If they still had all the LightWave files,   
   >>>>> it would be even easier.   
   >>>> IIRC, all those files were lost.   
   >>> And good riddance. Most of the original B5 renderings looked like   
   >>> cheap plastic Christmas ornaments. CGI's come a long way since then   
   >>> so it'd be better to redo from scratch anyway.   
   >> I was about to mention CGI was in its infancy at the time.   
   >> Was B5 the first show to use it? IIRC, Trek was still using   
   >> tiny models for their space shots.   
   >   
   > BS, the existing stuff could be improved upon without restarting from   
   > scratch.  At least then you lessen the chances of inconsistencies   
   > cropping up between what has gone before and the new CGI models.  By   
   > starting from scratch you increase the chances for screwups.  The more   
   > steps that you have to do, the greater the chance that errors will find   
   > their way in.   
      
   Errors as defined how? As long as you redo every shot of spaceship X,   
   and make all appearances of the *new* spaceship X consistent with one   
   another, and spaceship X decently resembles the original, I'd call that   
   accurate enough.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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