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   Message 390 of 1,564   
   Mac Breck to Harold Groot   
   Re: Jump Gate "Revelations"   
   31 Oct 04 13:39:24   
   
   From: macthevorlon@yahoo.com   
      
   "Harold Groot"  wrote in message   
   news:4184a0d6.119389125@news.west.earthlink.net...   
   > On Fri, 29 Oct 2004 12:53:06 -0400, "Mac Breck"   
   >  wrote:   
   >   
   > >"Harold Groot"  wrote in message   
   > >news:417c9d10.25344187@news.west.earthlink.net...   
   > >> I don't recall that they ever showed a jumpGATE near   
   > >Z'ha'dum.   
   > >   
   > >Yes they do.  G'Kar escapes through it in "Revelations."   
   > >There were three Narn fighters.  One is destroyed by a   
   > >Shadow fighter.  One rams a Shadow fighter (destroying   
   both   
   > >the Narn and Shadow fighter, and damaging the other   
   Shadow   
   > >fighter), allowing G'Kar's fighter to escape through the   
   > >jumpgate.   
   >   
   >   
   > OK, I went back and looked at "Revelations".  It seems   
   quite clear   
   > that the world where the Narn and Shadow fighters have   
   their battle is   
   > not Z'ha'dum.  It may be the world which had had the Narn   
   base that   
   > was destroyed (in Quadrant 37).  This would make both   
   logical and   
   > dramatic sense, that it is a Shadow confrontation there   
   that gets him   
   > to begin his investigations out toward the rim.  That   
   would also   
   > explain the gate looking exactly the same as the local   
   races (Narms,   
   > Mimbari, Humans, etc.) are using and why he would have the   
   jump access   
   > codes.   
   >   
   > It could also be one of the "dead worlds" that G'Kar goes   
   exploring   
   > afterward visiting Quadrant 37.  He visited many, noting   
   that they   
   > were once again inhabited (so they might easily harbor a   
   swarm of   
   > Shadow fighters), but it seems quite clear from his later   
   speech to   
   > the council that he has not yet gone to Z'ha'dum itself.   
   He can't   
   > testify that the Shadows are on Z'ha'dum because he hasn't   
   been there.   
   > That's why he needed to get the Ka'Ri (sp?) to authorize   
   sending a   
   > Narn heavy cruiser there - it might survive a trip to this   
   dangerous   
   > world that he had not visited himself.   
      
   I was going from memory, and have no time to look now.   
   IIRC, the jumpgate at Z'ha'dum had three legs (the one the   
   Drakh and other Shadow allies used to escape Z'ha'dum before   
   it blew up.).  Did the one in Revelations have three legs?   
      
   --   
   Mac Breck (KoshN) - from the desktop PC   
   -------------------------------   
   http://www.scifi.com/babylon5/   
   http://www.scifi.com/crusade/   
   http://www.scifi.com/bboard/browse.cgi/1/5/1521 (Brimstone)   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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