XPost: rec.arts.anime.misc   
   From: daken@verizon.net   
      
   On Sun, 30 Mar 2008 18:52:33 -0400, Invid Fan    
   wrote:   
      
   >In article , Abraham   
   >Evangelista wrote:   
   >   
   >> On Sat, 29 Mar 2008 21:03:46 -0400, Invid Fan    
   >> wrote:   
   >>   
   >> >In article <873aqadvmm.fsf@catnip.gol.com>, Miles Bader    
   >> >wrote:   
   >> >   
   >> >> I dunno, it seems like pretty much every anime made from a manga sucks   
   >> >> _far_ more than the manga, so I wouldn't place any great hopes ...   
   >> >>   
   >> >Those that do best are those that aren't slaves to the manga. If all   
   >> >you're doing is using the comic as a storyboard, what's the point?   
   >>   
   >> Soundtrack.   
   >> Voice Acting.   
   >> ANIMATION.   
   >>   
   >> You've got Shakespeare on paper, and you've got Shakespeare on stage.   
   >> Two totally different experiences.   
   >   
   >Yet once I've seen one I have no desire to see the other. Do you read   
   >novelizations of movies?   
      
   On more than one occasion. I've movies based on books, then read the   
   books afterward. I've read books, then eagerly awaited the movie   
   adoptation.   
      
   Heck, I've seen the SAME materiel in the SAME format, and had   
   different experiences. For opera and broadway shows, cast can make or   
   break the experience.   
      
   For me, these are all distinctly different experiences.   
      
   >If the manga is just a storyboard for a future   
   >anime, I'll skip the manga, and I'll avoid animation that's just   
   >animated comic panels.   
      
   The point being that you DON'T do the same things in each. Manga uses   
   certain techniques to indicate the intent of an author. Anime does it   
   differently. You use the advantages inherent in each medium to best   
   tell the story. IF all I'm seeing are "animated comic panels" that's   
   a failure on the part of the animation team.   
      
   >You can't take advantage of either medium if   
   >you're doing the exact same thing in each.   
      
   You're NOT doing the exact same thing in each. Yes, you're depicting   
   the same scene. That doesn't preclude doing things differently.   
      
   At the climax of a (shounen fighting) story where our hero comes   
   across his best friend, (who has just been killed) he should be   
   wallowing in anguish. (For the last 40 chapters, these two have been   
   through thick and thin, and we've seen every last detail of it all   
   thanks to the relaxed story telling pace that our money grubbing   
   overlords at Shounen Jump have ordered us to use.) He can't believe   
   his friend is dead. Our first panel has him graps his buddy's body in   
   his arms. Then we get a full page close up of his face. The manga   
   panel for instance may lovingly detail the forrowed brows, mouths   
   agape, and tears streaming down the faces of the survivors of the   
   tragedy. But we probably won't do any sound effect kana on this page.   
   It'd spoil the art.   
      
   In our animated version, our hero runs up to his friend, falls to his   
   knees, and we pause for a second as his eyes grow wide. This would be   
   a good place to start animating on the twos (or maybe the ones?) and   
   pan from the hero's face to his fallen friend's corpse. As he reaches   
   down and pulls his buddy's body to his chest, as we zoom out to a wide   
   shot and a gradual darkening of the background to a spotlight. This   
   is right about where we get the anguished wail. If I have it my way,   
   the only thing you'll hear is the screaming, since the climactic   
   battle music that started the scene has been faded out completely, for   
   effect. And when that scream is done, we'll have our survivor drop to   
   the ground, sobbing over his friend's body.   
      
   And then since I'm a real bastard, we'll cut to an eye-catch, and run   
   a commercial. For bloodstain removal products. :-)   
      
   >Comic book story telling is   
   >different from that in animation,   
      
   Agreed. So you don't tell the story the same way. You use the   
   inherent differences between the media to tell your story in different   
   ways.   
      
   >and I want creators to be free to   
   >explore that.   
      
   There's no reason that they can't do that. A story board is nothing   
   more than a general guide for how a scene may be executed. There's a   
   huge gulf between that, and the final product.   
      
   Scenes can be inserted, deleted, their order changed. There had best   
   be a soundtrack as well unless this is a silent movie. And lord help   
   you if you cast wrong. (Nooooo! You got it backwards. We wanted   
   Chiwa Saitou as the crippled tsundere imouto, and Romi Paku as the   
   young but bitter shounen hero!)   
      
   >IMHO the best adaptations are those that either take the   
   >characters and go someplace else with the plot (Ghost in the Shell) or   
   >make the animation a sequel to the comic (ROD).   
      
   The ROD anime weren't sequels of any of the manga. They share   
   characters and concepts, but they're not the same story, nor were they   
   connected. But you're right in that the manga wasn't a storyboard for   
   the animation.   
      
   >(I've criticized the Appleseed movies for not being like the comics,   
   >but in that case it's because I feel those aren't the characters)   
      
   All this shows is your predisposition to one characterization over   
   another. I'm not saying that your choice is necessarily wrong or   
   invalid. But that doesn't preclude an animation director from making   
   the changes necessary to realize his own vision of a story, which may   
   not necessarily match your own interpretation.   
   --   
   Abraham Evangelista   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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