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|    rec.arts.manga    |    All aspects of the Japanese storytelling    |    7,759 messages    |
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|    Message 6,849 of 7,759    |
|    Manbow Papa to All    |
|    Chihayafuru (1/2)    |
|    30 Dec 09 23:50:03    |
      From: ManbowPapa@hotmail.com              Chihayafuru              by SUETSUGU Yuki       as a "BLKC comic" published by Koudansha       7 volumes (on going)              Don't get fooled by the embarrassingly girlish appearance of       the book cover. This manga is an extremely well written sports       manga with pile of traditional Japanese cultural references,       poetries, morals, friendship, passion, love triangle and       much more. Give a try to the first volume AT ANY COST.              Sorry, this post is LONG.              [ Story ]              When Chihaya is in 6th grade, Arata is transferred to her class.       Classmates tease him for his strong local accent, but Chihaya       covers him and becomes a friend afterwards. The school has an       annual event of Karuta game and Chihaya has some experiences       of it. Arata invites her to play Karuta but Chihaya loses the       game and gets only one of 50 cards. Arata is a grandson of a       Karuta master and Arata himself is a class champion of the       National Karuta competition. So, Arata is quite impressed by       Chihaya's getting one card from him and says her, "I think       you have talent for Karuta". Chihaya is very pleased and wants       to be a better player. Her friend Taichi becomes their company       because of his rivalry to Arata. But soon they are separated       by their circumstances.              Four years later, Chihaya becomes a student of a hischool.       As her elder sister becomes a fashion model, Chihaya also becomes       a tall beautiful girl but she talks and behaves like a boy and       is called a "useless beauty". Chihaya has been trained for Karuta       ever since then, and now is a quite competitive player. She       establishes Karuta club in the hischool with four members       including Taichi and is dreaming of playing a match with Arata       before long. She also wants to be a queen of the National       Karuta competition as Arata once suggested her. When she confronts       the current queen who is as young as Chihaya the first time,       however, she can do almost nothing but give a serious impact       to the opponent that the queen will never forget.              [ Karuta : the game ]              Karuta [carta: Portuguese] was invented in the Edo period and       was a popular game during the period. As a play for New Year's       vacation, it was still popular half century ago. Now, at least       in Tokyo, it's almost forgot and I only watched the Queen match       in NHK BS as a New Year's event.              There are 100 cards in a set of which every card has a bottom       part of a tanka [Japanese short poem] from Hyakunin Isshu       (see below for further details). Pick 50 of them at random and       each of two players takes half of the picks. Sit against the       opponent on tatami. Align the cards in front of them. A reader       sings a top part of a randomly picked tanka from a complete set       and the players try to take the card of the bottom part of it       faster than the opponent. A game ends when one of the players       clear up his/her cards from own side.              There are cards that can be determined by the first sound/syllable.       For example, sa, su, se etc. And needs six sounds at maximum.       For examle: asaborakea, asaborakeu. If a player picks a correct       card from own side, the player's total amount of cards decreases       by one. If a player picks a correct card from opponent side, the       player sends a card from own side to the opponent side and own       total decreases by one. If a player picks a wrong card, the       opponent sends a card to the player. Thus the player's total       increases by one and the opponent of it decreases by one making       two cards penalty to the player. There are 50 "kara uta" that       has no match at the begining. So the possibility of finding a match       in the players' cards is 50:50. It can be true throughout a game.       The number of sounds needed to determine a correct card is ever       changing as the tanka are ever spending. The players must keep       track of the changes in mind.              Before the reader begins to read the first waka, players are given       15 minutes to memorize all the positions of 50 cards spread in       own sides and the opponent's side. A player can rearrange cards       in own side anytime for any reason. It may confuse the opponent.       But it can also confuse the player him/herself. So, be careful.              There are many tactics to win a game. For example, to have a rigid       arrangement schema of cards that reduces the cost of memorizing       the position of a lot of cards. Some arm movements to guard your       cards and/or attack opponent's cards.              Actual matches seen on TV looked more like Kendo than a card       game. Players move too fast to follow by our naked eyes.       A sharp sound bursts everytime players hit a card and tatami.       A game needs about an hour to finish. A player must be an athlete       to fight for several games a day.              [ Hakama: Japanese Clothes]              Japanese traditional sports and games have discliplines players       to follow. Hakama is the formal Japanese clothes for them. Although       Karuta isn't an exception, players wear more casual outfit when       it's allowed because Hakama disturbs the action of the play. In       the manga, members of the Team Chihayafuru sometimes wear Hakama       because Kana-chan's mother runs a Japanese Clothes shop. Chihaya       and Kana-chan look gorgeous when they are in Kosode and Hakama.              [ Oumi Jingu : the Jinja ]              Because Oumi Jingu enshrines Tenji Tennou who wrote the first       waka of Karuta, it's been the center of Karuta competition for       a long time. Oumi Jingu is located about 8km east of Kyoto and       near the south end of Lake Biwa that is the largest lake in Japan.       Kangakukan building near by the jinja is used as the hall of       the competition.              [ Waka : Japanese Song/Poetry ]              The oldest book of waka, the Japanese song/poetry, remained til       today is "Man-you shuu" that consists of 4,516 waka written in the       mid 7th to mid 8th century. Man-you means ten thousand leaves.       It's still a rich source of basis of Japanese mentality and sympathy       for the beauty of the wild nature. In the Pacific war, soldiers       sometimes carried a Man-you shuu along the battle fields. The book       might remember them the homeland and the origin of their existence.              The Karuta uses 100 complete collections of waka of Ogura Hyakunin       Isshu (Hyakunin Isshu for short) that compiled by Fujiwara-no-Teika       in the 13th century. Teika personally selected one for one poet from       the fortune of waka of 600 years of accumulation.              Teika also wrote a thick diary in which he described the super nova       of 1054 that is now the Crab Nebula. According to the diary, it shined       brighter than Venus, can be seen in a daylight and stayed in the sky       for six months. As he was born in 1161, the article must be hear-say,       though.              There are several fixed formats for waka. Hyakunin Isshu has only       tanka that has fixed number of sounds or syllables in the format of:              5-7-5 (top part) 7-7 (bottom part)              In the manga, Chihaya finds her name in the following tanka:               by Ariwara-no-Narihira (mid 9 ct.)               Chihayaburu        Kamiyo mo kikazu        Tatsuta-gawa        Karakurenai ni        Mizu kukuru towa                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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