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|    rec.arts.manga    |    All aspects of the Japanese storytelling    |    7,759 messages    |
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|    Message 7,751 of 7,759    |
|    Dave Van Domelen to All    |
|    Dave's Comicbook Capsules for November 2    |
|    30 Nov 25 05:55:43    |
      [continued from previous message]              live up to the potential of volume 1. Some really bad storytelling, multiple       wordy infodumps that grind things to a stop, and what I initially thought was       a flashback but turned out to be "present day" events compressed into a few       pages. It felt like what happens when a continuing series has a movie       special, and the regular series just does a quick recap to fit the movie into       the storyline...but there was no editor's note or other indication that there       was a full story to be had. Dropping this series now. (A bit of salt in the       wound that in making sure I didn't get the ebook, I accidentally got a       hardcover version I didn't know even existed, so paid twice as much for this       dross.) Avoid. Hardcover $24.99/$35.99Cn, paperback about half that.               Touring After the Apocalypse vol 2-3: Yen Press - Picked up hardcopy of       #1 too. Note, the cultural footnotes would be a LOT more useful if the pages       were consistently numbered. There's maybe ten pages total in each volume       with a page number. Maybe that's a flaw in the translation, preferring       larger art at full bleed and trimming most of the page numbers, but it does       render the notes page kinda unhelpful. Anyway, the crumbling chamber of       commerce stuff continues without any further contact with organic humans       (there was an uploaded human in vol 1), but some hazards such as wildlife       that no longer fears humans and leftover AI weapons that no longer recognize       civilians. Hints of the nature of the apocalypse continue to be dropped, but       I get the feeling that the author has no interest in resolving this any time       soon...Youko and Airi know what happened (or at least think they do) and       never really feel the need to discuss it for the reader's benefit. One       mystery they do seem to have is the matter of Youko's eerily realistic dreams       that seem more like memories of her big sister's life. Volume 3 even ends       with a touch of magical realism that suggests AI might have ghosts. There's       a lot of directions this could go, not all of them satisfying (I reallllly       hope it isn't "this is all a simulation/dream and there's been no       apocalypse"), but this is very literally and overtly about the journey rather       than the destination, so I'll stick with it for at least three more volumes       (which is what's out at the moment). Recommended. $13.00/$17.00Cn, Rated       Teen LV (some wildlife violence and the implication of mass death in the       past)               Shy vol 11: Yen Press - Shy needs to stay out of the public eye because       it's clear she's being specifically targeted, and the irony is palpable,       because now she WANTS to be in the public eye helping people. Other heroes       help cover Japan as the villains seek to draw her out, while she experiments       with the new wind powers she inherited from the ninja sister in the Tokyo       arc. There is a strong suggestion that the rings that empower the villains       were not created by their leader so much as found and corrupted by him,       beyond the mere fact that Shy has a cleansed ring now. The art is slowly       getting better in terms of portraying action without being confusing...or       maybe I'm just getting used to Miki's style. I do think the "Shy needs to       stay out of sight" thing was a little forced, especially since one of the       villains seemed to come for her civilian ID in vol 10, but it's possible that       this seemingly inappropriate tactic is a hint of a deeper game. Or the       author might just be having a rough patch in the plotting. Mildly       recommended. $13.00/$17.00Cn, Rated Teen LV (still not seeing any rough       language, I am starting to wonder if Yen Press just slaps that on everything       to be safe)               Isekai Samurai vol 2: Yen Press - Okay, volume 1 set up the premise and       some of the fairly-generic LitRPG world. This volume does a bit more setup,       including laying out the rules of magic (mostly, it seems, so that when       someone violates them almost immediately it's a sign that they're a Big       Deal). But this volume is mostly about setting up three (or maybe two, I       suspect the first two are connected) conflicts to carry through the series on       various scales. The first involves the greedy jerk "hero" briefly shown in       volume 1, and her path crosses Ginko's...well, the path of Ginko's       ARROW...this volume. Suffice to say it is not a great friend-making       opportunity, and she's at the very least going to be a long term problem for       Ginko and her friends. The second is a larger scale threat, in that someone       has been boosting the power of monsters and giving them intel on when the       capital city is easiest to attack. It is during her work to deal with such       an attack that Ginko makes an impression on the greedy hero. A deep       impression. Some of that V in the rating below is involved, by accident,       honest. Anyway greedy hero might be the one behind the attack, creating       opportunities for money-making, but she might also be completely innocent of       this, in which case there might be a later rapprochement between her and       Ginko. Still, regardless of how that all plays out, it's small potatoes       compared to the HUGE, ontological conflict established in this volume. Ginko       has an insanely solid ethical code (as she demonstrates this volume), but       it's a code developed in a world where there are no "monsters." This is the       sort of LitRPG world where there are thinking beings called monsters who are       due no particular ethical consideration, as opposed to people (humans, elves,       dwarves, etc) who are. Will Ginko find this problematic? Perhaps, but she's       too busy shocking the hell out of everyone with the fact she will kill PEOPLE       under rigidly defined circumstances. This world does not have war between       People races, just People against Monsters and vice versa. Mass-murderers do       exist, of course, but the idea of a "good person" who would ever kill another       human is anathema. At the end of the volume, Ginko is set up to fight a Hero       of Justice rather than submit to imprisonment, but her existence is going to       rock civilization to its core if she gets away with being a hundred-killer.       On the one hand, a silly and frothy (if some of that froth is bloody)       Groo-like fight story. On the other hand, it's not like Groo stories are       without depth (even if Groo himself tends to be), and the creator of this       series seems eager to tackle some hard moral issues raised in fantasy warrior       stories. Recommended. $14.00/$18.50Cn, Rated Older Teen LV (lots of       spraying blood, and this DOES have some foul language, mostly from the greedy       hero antagonist)               Cat + Crazy vol 2: Dark Horse Manga - So, in volume 1 it was possible       that "sensei" was just a highly trained weirdo, and it was even plausible       that this took place in the same world as Cat + Gamer. This volume it       becomes clear that magic is real and there's multiple shadowy international       organizations focused on cats, even if the average person lives a life much       like our own without any certain knowledge of all of this. The tone is kinda       like Yu-Gi-Oh, but with cats instead of card games. As if to lampshade that       these worlds are separate, there's an implication that Cat + Gamer is       actually fiction within this world, as an actress featured in one story is       apparently going to play the C+G protagonist in a movie. All that aside, it       continues the C+G tradition of talking about real cat behaviors and       psychology, as part of the protagonist's training involves working at a              [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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