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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,139 of 45,986    |
|    Patrick Janecke to All    |
|    Re: James S.A. Corey's answer to There A    |
|    11 Jun 16 03:02:58    |
      From: pjanecke@gmail.com              The idea that there is no stealth in space is true at some level, and yet       falls apart at others.              Ken Burnside has created a tactical game with very specific situations in       mind. In light of those tactical environments, there is practically no       application of stealth available.              Consider range. As Mikkel Haaheim points out, distance and resolution cancel       one another out. Burnside was considering combat in ranges well short of a       light-second, by ships that were easily recognizable by their national       origin.               Now consider the stage of combat. There is much less stealth when fighting       the "War for Lunar Independence" than "Hacking Piracy in the Kuiper Belt".        Whether one handwaves a form of FTL in would drastically alter combat between       two fully populated        systems a parsec away from each other.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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