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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,145 of 45,986    |
|    eripe to Mikkel Haaheim    |
|    Re: James S.A. Corey's answer to There A    |
|    17 Jun 16 18:48:49    |
      From: eripe.dk@gmail.com              On Thursday, June 16, 2016 at 1:43:14 AM UTC+7, Mikkel Haaheim wrote:       > Le mercredi 15 juin 2016 15:31:28 UTC+2, eripe a écrit :       > > > >        > > > > To go anywhere you will need to turn your drive on, and then people       will know your trajectory, and they will be able to calculate it very       precisely, so even if they can’t see you, they will still know where you       are.        > > >        > > > This is not so easy as the AR crew would have us believe. All       observation is essentially 2D. In order to determine the trajectory, you need       3D information. For example, is that 2km gas cloud travelling laterally to       your location? is it at an angle (       which means it is considerably longer than 2km)? Is it the entire cloud, or is       part of it being obscurred?       > > > Next, the detectors that can extract such precision data are extremely       narrow field. You need to now exactly where the target is in order to use it.       Burnsides 4 hour scan can only provide resolution of 1225 km^2/pixel at 1       AU... and that is        assuming you actually know the distance. At such low resolution, at such       intervals of detection, it will not be possible to maintain a position lock       long enough to bring the precision equipment into play.       > > >        > > >        > >        > > For this one, a few other detectors in say, Earth-Sun Lagrange points,       would let you triangulate.       > > Considdering how important it would be to have the intel of where all       dangerous vessels are, im sure we can do better than a 4 hour scan time. Just       spend 100 times the money, and your down to 144 seconds. (Im assuming the is       still small compared to        the cost of any spacecraft, and peanuts compared to a surprise visit from an       angry torchship)        >        > The triangulation will only work if two different observation posts happen       to be scanning the same zone at the same time, and happen to detect a       simultaneous reading. Even then, resolution is a big problem, because the four       hour scan, even if you        reduce the scan time through redundant observation posts, will not permit       accurate size measurements. You only know that there is something within about       a 40 000 km^3 swath... assuming that the distance from each observation post       is less than 1 AU.              For 99% of the sky, thats fine. If you get a blib, you can dedicate more       sensor resourses to that area.               > So, two problems here: low res, and very small likelihood that two       observation posts will actually be scanning the same patch of space at the       right time. This latter becomes even more difficult because in a future with       high volume space traffic, scans        from any single detector are going to identify potentially hundreds of       targets, which means you have to try to match the targets from the two       observation posts. This is even more difficult if you have dense traffic       patterns.              But not impossible. All legal vessels will be carrying transponders allowing       you to match them up with the blibs. If you get a blib without a transponder       you can put a kee              > Another consideration is the amount of money you are talking about, and the       strategic/political environment. For the former, you might think that 100 time       the cost of a small observation satellite is negligible... until you consider       that you have to        deploy that platform in space. In order to reduce the scan time by a factor of       100, you need to increase the volume (and mass) of equipment by a factor of       100. Interplanetary probe space flights cost tens of MILLIONS of dollars (or       much more... the        current count for the two voyager probes is reported at over $800 million, in       1970s currency). Multiply this by a hundred times,              Each ship in your own fleet will cary such a sensor package.                then multiply that by a few thousand times to get reasonable 3D coverage,              I think 3-4 would do.               then multiply THAT by at least a several thousand times to get useful       resolution.               No, we dont need full resolution for the whole sky.              Then factor in the strategic/political environment. In a time of war, you can       either use the money to buld observation platforms, or you can use it to build       warships. As useful as observation is, wartime is too late. The military is       going to want to        maximise offensive and defensive capability. In a time of peace, you have to       convince the population that there is a credible threat that will warrant such       costs, and lots of the public are going to be rather nervous about having all       those spies deployed.        The public simply won't condone such an expense to spy on forces that are not       even a threat (yet), especially if they consider that the enemy might some day       be themselves.              Today, to public accepts the NSA, spying on every email. The US army is       developing system for total battlefield awareness, along with cruise missiles       and GPS guided bombs, specifically to hit the target. They know that you cant       hit what you cant see.              > In our age, nuclear power is reserved for warships. But in days of       interplanetary travel, nuclear power will be a requirement for virtually all       commerce and enterprise. ALL interplanetary vessels will have at least fission       power. Many colonies will        have civil fusion reactors, if anyone actually gets them to work. Some level       of fusion drive will be available to anyone who has the resources.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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