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|    Message 44,177 of 45,986    |
|    Alien8752@gmail.com to MrAnderson    |
|    Re: Waterskiing spacecraft manevuering (    |
|    19 Jul 16 19:47:20    |
      From: nuny@bid.nes              On Tuesday, July 19, 2016 at 2:26:45 PM UTC-7, MrAnderson wrote:       > Yes, just like this, but more like Valkyrie Antimatter Starship or Avatar ISV       > Venture Star, check them out on Atomic Rockets, they are both in STL       > Starships section.               Okay, so much much larger than the Revell ship, and a kilometer or so of       rigid truss designed to support its load in tension instead of one or more       cables, but still the same principle. Got it.              > In real life the propulsion module would be much more distant from the       > habitat, and thrust would be projected in a little angle, so you doesn't       > loose a lot of power, but you doesn't burn your face.               In my opinion the loss of power from angling the thrusters outward is being       wrongly handwaved away. For a long interstellar voyage every little bit of       inefficiency runs up your fuel budget greatly even if you can make the Bussard       concept work to        collect fuel along the way. You can't collect *antimatter* along the way.               Also consider that the support structure between the thrusters will be under       a hell of a lot of compression. That's a really bad place for a structural       failure in mid-trip, as bad as failure in the tow truss.               I'm thinking more of a hammerhead arrangement with the thrusters out on       booms so the thrust can be directed exactly rearward- the leading edges of the       booms would also be under compression and the trailing edge under tension but       there's a lot more        room for more material to take the stresses. It would increase total ship mass       by a few percent but also be much stronger and put all of the thrust where       it'll do the most good.               > About a safety... I don't think 4 cables would change this that much. With       > one made of nanotubes with protective layer of something you got strong,       > light and safe line.               I believe that to be more handwaving. The nanotube part is OK, we're getting       close to making that sort of thing today, but think about what that protective       layer has to protect against- intense ionizing radiation, extreme heat, and       the usual        micrometeorites and dust at high relative velocity. The lines *will* stretch       under load- if the coating doesn't have *exactly* the same coefficient of       stretch it'll eventually crack and the protection fails, then the cable fails.       Redundancy is a Good        Thing.              > If you break one of four cables you are in trouble anyway.               Well, not really- with one of four cables broken you have three-fourths of       the load-carrying capacity but the system has to be overdesigned in case of       needing greater-than-normal thrust in emergencies, and with one broken the       line of thrust is still in        the same line. Best case you shut down thrust, reel everything in, and repair       or replace the broken cable. Worst case your margin for emergency thrust is       reduced. Breaking two cables would be as catastrophic as breaking the only       cable on a one-cable        setup.               A solid truss structure makes all of that more or less moot though.              > And with starting the rocket, in my applications, the cable is already       > expanded, so just turn AMAT rocket and go!               With a solid truss, yes, but cables?              > So, it seems that manevuering is easy part with waterskiing spacecrafts ;)               Cables, yes. The only issue with a single cable is making sure the       attachment point at the thrust module can handle some lateral movement, frinst       using a ball and socket.               The rigid tension truss will distribute lateral force over its length so it       has to have some ability to bend, but not too much. The part on the outside of       a turn will feel more tension than usual while the part on the inside will       feel less. But then,        there won't be many turns during an interstellar cruise.              > I also think about exchangable cargo modules. It makes interesting       > opportunities for space warfare, exploration, and stuff like that. First,       > Antimatter is dangerous. With towing part placed on orbit of sun, you detach       > cargo part, and fly to targeted planet by fusion or anything else (keep in       > mind I talk about interstellar rocket here).               Yeah, landing and launching interstellar antimatter rockets are Bad Ideas.               Plus, as pointed out elsewhere, making antimatter is energy-expensive so       you'll want your antimatter factory close to a star. Which reminds me- for       first trips to other stars you'll need to take such a factory along if you       can't carry enough for a        return trip. Might as well park it near the star where there's plenty of       energy available for free. In a combat situation you'll probably want to try       to capture the enemy's antimatter plant assuming they have one.              > And for combat spaceships, place tug in outer part of system, and then fly       > with small, easy to manevuer craft to battle area. Mr. Winchell Chung on       > Atomic Rockets said that space warships probably won't be waterskiing, as       > this construction is too fragile (or something like that, I don't remember       > exactly). With my concept, you bypass that.        > What do you think?               So, a sort of scaled-up version of the Jedi Starfighters in Star Wars,       replacing the Hyperdrive Rings with an antimatter rocket?               I'd be tempted to make the engine module/truss/crew module assembly as a       sort of bus that stays connected at all times, with the combat craft attached       along the truss. The combat craft won't be accessible under thrust because of       radiation and whatnot,        so you'd need to get almost within combat range, then shut down the main drive       so you can send the crews to their craft for launch.               The interstellar bus can be left on a trajectory that carries it past the       planned battle space for recovery of the combat craft or just parked where the       enemy won't be able to reach it. I think we're both assuming built-in point       defenses against long-       range missiles and such.               Now that I think about it, the interstellar ship will be running tail-first       into the target system so as to shed its relatively large interstellar travel       velocity. You won't want to shed all of it so the launched combat craft can       take advantage of some        of that velocity to increase their range without burning fuel. They'd be       mechanically ejected stern-first from the bus, then boost to *slow* into       combat range with the enemy. Afterward the bus finishes decelerating and/or       finds a convenient place to park        or orbit so the combat ships can be recovered.                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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