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|    Message 44,190 of 45,986    |
|    Alien8752@gmail.com to MrAnderson    |
|    Re: Waterskiing spacecraft manevuering (    |
|    22 Jul 16 03:14:37    |
      From: nuny@bid.nes              On Thursday, July 21, 2016 at 3:45:31 PM UTC-7, MrAnderson wrote:       > The hammerhead design is interesting design, I will try this in my schemes (I       > make simple spaceship drawings by pencil, I will upload them on the       > deviantart in two weeks or so). In my current designs propulsion bus is       > cylindrical, with circular shield on top.               Damn. I forgot the interstellar dust shield. But I think a cone, rather than       a cylinder.               Something never mentioned about waterskiing starships- the exhaust plumes       will expand with distance from the engine. Most of the radiation hazard is       pions and whatnot that decay fairly quickly but the exhaust plasma is still       hot as hell and the engines        are basically great big X-ray floodlights. Putting the engines farther out on       booms as in a hammerhead or ring, creates a hollow conical "safe" volume that       narrows to a point where the plumes from all of the engines merge. The crew       module has to be at        but not outside the tip of that cone. I can't quite figure out how to       determine the cooling rate but a kilometer or two seems about right. You       definitely don't want to be in direct view of that X-ray glare even kilometers       away.               > About nanotubes and coating, you are right, I completely forgot about       > stretching. With these cables and stuff like that, I don't feel competent to       > say anything, I just don't know anything about them :D       > Need more studying.                I have an engineering background and a taste for failure analysis. I'm       always looking for ways that things might fail, hopefully *before* they fail.               I also try to keep reminding myself that there are no truly rigid materials,       and that *anything* will stretch, compress, and or bend *especially* when you       really didn't want it to.              > And yeah, it will be just like hard sf Hyperdrive Ring from Star Wars. This       > gives me idea, why not try with making propulsion bus a ring? I don't see       > real advantages for that, but the look can be nice :p               Hmm... not a bad idea at all.               A ring is the "figure of revolution" of a hammerhead rotated around the       thrust axis. With a literal hammerhead you'd have two thrusters affording       steering in one plane by way of differential thrust, and two more at right       angles in an X would give you        steering in three dimensions. More thrusters distributed on a ring does the       same, of course. It's more expensive to make several smaller engines than a       few large ones for a given total thrust but you also gain redundancy- you can       tolerate more individual        engine failures without mission failure.              > I'm starting to not understand how do you want spaceship to look, engine       > module with truss and warship attached and habitat for interstellar flight on       > cable? Let me know if I get it right. The railgun, or PBW could be nice, but       > I must understand where do you want to put this truss.               Hey, it's your ship- I'm just exploring options. The two examples you gave       weren't (overtly) warships so some adjustments are necessary. ;>)               Cables *and* a truss I hadn't considered...               Okay. How about three main sections; the drive, the spine, and the towed       crew module. The whole ship tapers from the shield to the towed module.               The drive section is a stubby cylinder or a frustum of a cone, wide end       forward, with the exhausts jutting out of the cone. As you say, the bow of the       drive section is a round, thick shield of compacted dust and rubble mined out       of asteroids or        whatever as usual, sintered to keep it from crumbling. Right behind the shield       are the engines and the fuel tankage, pumps, and whatnot between them that       needs to be near the engines. (I'd want to keep fuel lines as short as       possible (fewer feet of pipe        means fewer places for failures).               The heat radiators (part of the drive module) of the Valkyrie stick out past       the dust shield. I don't like that because they're subject to erosion. I       prefer the "fountain" technique described elsewhere on the site- the liquid       metal coolant is sprayed        out of one or more nozzles that stick out of the dust shield in the direction       of travel, and "falls" back as it cools to the shield where it's collected for       filtering and reuse. The shield will therefore need to have bowl-shaped       depressions with drains        that lead to the filters. That way the spray provides shielding too. You won't       be changing course while it's running, naturally.               (Once the ship has decelerated to combat velocity the drive section would       separate from the rest and go find a gas giant to refuel from probably by       hovering at the cloud-top level and lowering a hose to suck up gases, and then       into solar orbit to        convert some of the mined gas into antimatter. The remaining part will need       some, but not much, built-in delta vee and maneuvering capacity. After all       it's not going to have to maneuver much. The drive section won't need much in       the way of armament        because nobody's going to bother attacking something designed to absorb the       equivalent of many megaton bombs per hour.)               "Below" the tankage is the attachment point to the main truss, a large       hollow lattice with the Big Gun (railgun, coilgun, whatever) running its full       length. Also running its length are power and data lines, elevators, and       assorted plumbing. On the        outside of the truss are cradles for the combat craft, enclosed workspaces for       maintenance and repair, heavily-armored magazine containers for missiles and       such for rearming the combat craft, point defense turrets, and whatever kinds       of reactors are        sensible to power the ship during combat operations while the drive section is       away. Thrusters for delta vee and RCS clusters at both ends.               The habitat will be at the extreme aft, including human consumables (air,       food and water and such) storage, recycling and other life support machinery,       and whatnot. I think you're assuming some kind of suspended animation so the       soldiers aren't        pensioners at arrival? That means all of that support machinery has to be       nearby as well. I assume such a ship must have an awake skeleton flight crew       while in flight, probably rotated out of hibernation for a few months or so       per "shift". Assuming the        hibernation gear provides additional radiation protection, the "freezer" can       be located closer to the engines than the awake crew module. Actually it would       probably make sense to attach the freezer to the aft end of the truss       permanently and only the        control module with the awake crew would be out on cables.                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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