Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 44,211 of 45,986    |
|    Sea Wasp (Ryk E. Spoor) to Mikkel Haaheim    |
|    Re: James S.A. Corey's answer to There A    |
|    24 Jul 16 13:57:09    |
      From: seawasp@sgeinc.invalid.com              On 7/23/16 3:33 PM, Mikkel Haaheim wrote:       > Le vendredi 22 juillet 2016 20:19:09 UTC+2, Sea Wasp (Ryk E. Spoor) a écrit       :       >       >> Space doesn't have anything to HIDE you. Earth does.       >       > Air doesn't have anything to hide you (if you are using IR, anyway).       >       >       >> You can't see       >> through clouds like Superman's X-Ray vision       >       > You can with IR.               Not so simply, you can't. The amount of humidity alone will strongly       affect what range you can see to with what detail and sensitivity.       Temperature differential is crucial -- you'll easily detect a human       being two kilometers away on a winter snowpack, but it'll be a lot       harder to pick out that human being in a jungle where the ambient       temperature is in the 90s.               And of course Earth provides other living beings, and other operating       machines, to confound your attempts to find them, while in space it's       likely that your target is the ONLY think in that volume of space that       isn't vacuum.                                    >>       >> This is actually one of the key points I make in the Arenaverse novels.       >> Fighting in Arenaspace is NOTHING like fighting in our home space,       >> because the Arenaverse is filled with atmosphere (and other stuff) that       >> makes it quite possible for you to pull off "stealth" tricks and end up       >> with engagement ranges back in the "humanly comprehensible" distance range.       >       > Atmosphere does not permit stealth.                      Oh, the hell it doesn't. On the Arenaverse scale, even more so, because       instead of the trick we can use today -- put up a satellite and look       down through what amounts to only a couple miles of sea-level density       air -- you'd have to look through effectively infinite amounts of such       air, with accompanying dust, humidity, clouds, etc.                                          >>       >> Earth's lower atmosphere, land, and sea? They've got all SORTS of ways       >> to screw up your ability to detect, track, locate, and identify.       >       > But none that can't be overcome.                      For any particular case with unlimited monetary expenditure, perhaps,       but you're dismissing stuff that we KNOW is a problem as though it       isn't, which really makes me question how much you know about the       *practical* limitations and not the theoretical. I work, as I said, with       multispectral imaging and sensors, some for the military, and our       experience with such imaging is more a matter of seeing more of its       limitations than its awesomeness.                            --        Sea Wasp        /^\        ;;;        Website: http://www.grandcentralarena.com Blog:       http://seawasp.livejournal.com              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca