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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,217 of 45,986    |
|    Alien8752@gmail.com to elie....@gmail.com    |
|    Re: James S.A. Corey's answer to There A    |
|    26 Jul 16 13:13:35    |
      From: nuny@bid.nes              On Tuesday, July 26, 2016 at 1:56:05 AM UTC-7, elie....@gmail.com wrote:              (snip to the crash)              > So, once again, seas are not a good parallel to space here.               It has to be said again:               This is another point some folks seem to keep forgetting while blue-skying       (black-skying?) how space warfare will work. There are *no* fully applicable       parallels in past forms of warfare, despite the fact that *some* elements of       *all* past forms will        apply. In space you can't just drop anchor to loiter at a constant distance       from something or do a lot of other things tactically that are dead simple in       an ocean.               That's why I said that passive sonar is a better analog for space warfare       detection techniques. Better, not perfect.               The logistical considerations of strategic planning in particular are to me       the greatest difference.               In really Olden Days it was feasible for a land army to leave home       butt-naked and expect to be able to feed *and* arm itself on the way to a       battle by foraging.               Later, it was feasible to build frighteningly flimsy seagoing craft and sail       great distances, surviving on fish and rainwater (supplemented by the odd bit       of starch and fruit from islands).               In space foraging is much more limited- you have to bring your frigging AIR       with you as the most basic example. Even the assumption that the first few       asteroids you encounter will make good mass-driver ammunition is risky.               (Loitering is simply impossible except for rare cases like Lagrange points       and those will surely be closely monitored and defended if not continuously       occupied *because* they're the rough equivalent of high ground. Orbiting       doesn't quite count because        your weapons' required delta-vee/time-to-target keeps changing.)               In the face of that, to me stealth becomes a relatively minor tactical       consideration. That's not to say that it won't be *a* consideration, just that       it won't be paramount in strategic planning.               I find that to be somewhat depressing because I favor the military       philosophy of Sun Tzu over that of von Clausewitz. Campbellian battles between       huge fleets of ships each trying to out-endure the other guy seems like the       depressingly most likely        scenario, over clever positioning of fast, minimalist forces that can "win"       without actually fighting. I'd love to be proven wrong...                      Mark L. Fergerson              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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