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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,249 of 45,986    |
|    MrAnderson to All    |
|    Re: Waterskiing spacecraft manevuering    |
|    20 Aug 16 03:30:15    |
      From: adam.w.krajewski@gmail.com              All right, next part, i finally managed to find some time.        Hmm, what's the exact speed of sound in interstellar medium? I know it varies       probably, but are there some numbers for that?       I still prefer the idea of one engine and turning around in the middle of       trip, it's saving on mass a lot, so that's worth fighting. With those       turbulences, I think we don't have enough data to say it will ne a problem or       not. Theoretically you can deal        with it by some magnetic / particle shields, create something like "bubble"       with almost no interstellar medium.               "Another thing; the fountain-style radiator *won't work* when the ship is       flying backward to decelerate because the molten metal coolant isn't going to       "fall back" to the dust shield- it'll just spray off into space and eventually       run out. If the ship        decelerates with the dust shield facing forward the spray will just go a       little farther before "falling back" (actually the ship runs into it)."              Hmm, but when ship is decelerating backward, it sprays coolant, and ship       produces artificial gravity by deceleration process, so it will fall. This       ship is like antimatter torchship, it needs high accel to get to 0.7 c or so       and brake then.       Also, how effective is this type of radiator? There are plenty of radiator       designs, we don't have to stick with this one, we can even combine two       systems.               "It's starting to look to me like it would be better to have two drive       systems, one at each end of the ship, or better yet to have some way to rotate       the engines so they faced into the direction of flight for deceleration."              Second way is much better, saving on mass. I am thinking about third way, not       using gigantic rotation system, but just uninstall engines, rotate them, and       mount in good direction. Probably you need some time to do this, but ship will       stay in "middle        phase" of flight for enough time I think.        It seems you are right about detection and interception of ship, it's probably       the best option to wait for it to stop. Or, instead of lasers and kinetics,       point our antimatter drives at them, impede their lidars radars and kill the       crew when they come        too close. Like antimatter created plasma - PBW. Their ship makes less       protection for crew and has not got gigantic heat sink and whole atmosphere.               "Also, maybe separating the ship into pieces isn't the best idea. If it came       into Earth orbit it would be most stable with its long axis extended through       the Earth; it could do so with the shield facing Earth to stop nuclear       missiles and whatnot."              Huh, maybe you are right, I wanted this ship to look like this because I       wanted to have realistic Sulaco - like warship with interstellar capabilities,       after it I thought about replacing warship with anything what you want to       transport. In this place a        lot depends on setting, how expensive is tug (maybe it's so expensive nobody       will put it closer to target than Jupiter, or if it can transport multiple       ships to attack from different vectors).        Smoke screen idea is great, throw exhaust in different vectors forward, and       you have nice tool for stealth.        Also, are we talking about beamed antimatter engine, or this Avatar one       (hybrid of plasma and beam, if I understand correctly).        Huh, that's end I think.        What do you think about submitting some of our posts here to Atomic Rockets?       Especially your turbulences seems to be important.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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