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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,310 of 45,986    |
|    Alien8752@gmail.com to MrAnderson    |
|    Re: Waterskiing spacecraft manevuering    |
|    10 Sep 16 02:57:44    |
      From: nuny@bid.nes              On Thursday, August 25, 2016 at 3:18:52 PM UTC-7, MrAnderson wrote:       > That's funny, even vacuum is not vacuum, even there you need to worry about       > resistance of dust, ISM, solar wind etc.       > I wonder if there is a way to calculate strenght of this bump, and behavior       > of whole shockwave, and how big is it.               It depends on the actual density of the ISM, which we really don't know in       the kind of detail necessary to run numbers for specific trips. We have       averages along lines of sight to some relatively nearby stars, but the edges       of the different clouds that        we and Centauri system live in aren't nailed down all that well (and some       folks aren't even sure we're in different clouds), and even within each cloud       there are these flows and eddies...              > Turning on the "bubble shield" only in turnaround is nice idea, offers both       > protection and initial braking.        >        > "Oh. We've been assuming the ship fires main engines while still in the       > origin system, haven't we? There's gonna be another couple of "exciting"       > moments when the ship crosses out of their origin star's heliopause, and when       > it crosses into the target system's star's heliopause."       >        > What kind of "exciting moments" Are on your mind? Some space auroras, exhaust       > deflections, plasma flares?               Yes, yes, and yes. Also, the medium on different sides of the -pauses isn't       necessarily traveling in the same directions. So, *BUMP* maybe followed by       slow, graceful swerve in the interstellar crossbreeze.              > "When flying frontward, yes, but flying backward the spray is being sprayed       > where the ship was, not where it's going to be. It has no way to catch up"       >        > Hey, but wouldn't this mean, that when I throw a ball in our rocket while       > braking it won't fall (Assuming vacuum in a room)?                Flipping the ship also flips the felt acceleration vector, so it will still       fall to the floor.               Ohshit. *Not* flipping the ship (rotating the engines to face forward) still       flips the felt acceleration vector meaning the ball will fall toward what used       to be the ceiling.               So, what, living space on a self-righting gimbal? Awkward. Doable, but I'm       not comfortable adding possible structural failure points.              > Uhh, the heat, worst enemy of High Powered Rockets. Does it make sense to       > have backup radiators, nanotube array or something like this, for emergency       > situations when ship manevuers so the spray will fly all over the space?       > Could it handle the heat for short amount of time?               Funny, I was wondering if rapid boosts might not be useful in-system, after       the combat craft had been launched. I mean, really rapid boost, as in two or       three (or more?) gravities, way beyond interstellar cruise acceleration. I       mean, if I saw one of        these things bearing on my homeworld I'd launch everything boomy I had to       spare, so the starship would do well to be able to apply emergency boost to       avoid being an obligingly predictable target.               (Now I'm imagining a classic Insane Captain launching all of his combat       craft at a well-colonized Mars to conquer it, then setting the autopilot to       run the starship up to emergency thrust on what at first looks like an       out-system course but actually        loops back at Earth and ramming it into the planet.)               Anyway, shedding the combat crafts' mass improves effective engine       efficiency (besides, the fuel tanks will be near-empty) but yeah, auxiliary       deployable heatsinks might be a really good idea.              > As to the end of your post - when I found this group, I have read many       > threads, but to be honest I don't remember a lot from them.               I mostly remember the Big Ideas.              > That's all for now, maybe I will post some notes to rest of your text, but       it seems legit to me :p               Okay. See other reply.                      Mark L. Fergerson              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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