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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,319 of 45,986    |
|    Mikkel Haaheim to All    |
|    Re: James S.A. Corey's answer to There A    |
|    17 Sep 16 09:50:43    |
      From: mikkelhaaheim@gmail.com              Le vendredi 16 septembre 2016 02:33:04 UTC+2, Rick Pikul/Chakat Firepaw a       Ă©crit :              I should point out that your method of observation is entirely realistic, and       is most likely how arrays would actually be deployed... mostly. Your       expectations of what they would be able to achieve, however, are not.       Your proposed system is the equivalent of a beat cop or security officer. When       they find something uspicious, they will call in more resources. It is a       system that has worked for millenia.       The problem is, you don't quite understand what stealth really is, or how it       is, or might be, used.       Take the scenario from whence stealth derived its name: you could have a cop       on every city block, and that cop might actually see the two pedestrians bump       into one another. However, this cop is unlikely to see the thief pick the       wallet any more than the        victim noticed. Stealth is NOT about not being seen. It is about not being       noticed.       The catburglar will also likely be seen dozens of times, perhaps even hundreds       of times, during the night. Passing patrol cars will see the catburglar. But       then they drive on. No one sees the catburglar when s/he goes behind a hedge       or over a fence, into        the back yard, and then through the window. No one sees the moment s/he leaves       the property. Dozens or hundreds of people, and the passing patrol car, WILL       see when the catburglar is back on the street going to the next target, or       going home. But these        observers will never stop the thief, or suspect the illegal activity.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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