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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,335 of 45,986    |
|    Mikkel Haaheim to All    |
|    Re: James S.A. Corey's answer to There A    |
|    23 Sep 16 07:28:31    |
      From: mikkelhaaheim@gmail.com              Le vendredi 23 septembre 2016 14:35:48 UTC+2, elie....@gmail.com a écrit :              > At this temperature, heat pumps are too inefficient to be useful.       Theoretical max efficiency is Thot/(Thot-Tcold), which for liquid hydrogen is       14/(14-3) = 1.28, meaning you produce several more watts of waste heat per       watt of heat removed, and that's        at the most perfect theoretical performance.              Is there a reason you are inverting your expression of efficiency? With       maximum efficiency expressed as "1", the formula for theoretical maximupm       efficiency is (Thot-Tcold)/Thot. This is multiplied by 100 if you want to       express efficiency in percentage,        with max efficiency being 100%.       You are making my point regarding the preference of water/ice over H2.       However, I find it rather silly to limit your "hot" temperature to 14°K. Your       H2 is suitable to absorb heat up to 20°K, so this should be your "hot" temp.       Still, your heat pump        efficiency will be limited to 0.85 (or 85%). However, using H2O as the heat       sink, you can bring the hot operating temperature of the pump to 373°K,       yielding a maximum theoretical efficiency of 0.99 (99.2%).        Actually, it occurs to me that the efficiency of both would be slightly       better, as the He coolant loop would have to be chilled BELOW 3°K in order       for heat to flow from the shell to the coolant. Given that you don't want the       coolant to get above 3°K        outside the insulation layer, and that the shell would not be able to heat it       further anyway, you would then want the coolant to circulate through hotter       sections of the craft to bring up its "hot" temp. The good news about this is       you may not actually        need to pump it (add heat).              >        > helium will be neither good enough at absorbing heat per kg, per m^3 nor       even that good as a propellant, so it won't cut it by itself.              No. I did not intend that helium should be used as either heat sink or       propellant, but rather as a closed-loop primary coolant transfering heat to       the heat sink.              > So you will need solid hydrogen (as cold as possible, let's arbitrarily say       1K), and a liquid helium loop to keep the surface of the ship at 3K. This       complicates the design.              Correct. Except that H2O would be a better choice.              > On the other hand, wouldn't solid hydrogen be less prone to escape and       embrittle everything?              Actually, it is much more prone to embrittlement, but I think you are probably       correct that it would be less prone to escape (although I don't know how this       would affect it's propensity toward quantum tunneling loss). It might even       provide some        structural reinforcement. However, it will still underperform H2O.       A little bit of intellectual honesty: most of the problem with embrittlement       is due to temperature, so H2O would produce some of the same problems here.       OTOH, much of the problem with H2 is it's volatility. H2O is far less       volatile... unless you go in        the opposite direction and superheat it at high pressure.              >        > So as long as we have a (initially) solid heat sink and a liquid helium       loop, it is probably not that much more complicated to have one type or       another, or even several at the same time.              Correct.              > Still, I would stick with hydrogen, at least for the most part, for its       capacity to absorb more heat per kg at low temperature, and for its       performance as a propellant.              Except this is more heat per kg PER °K. The fact that H2O has a much greater       useful temperature range means that it has far superior performance per kg       itself.              >        > Hydrogen absorbing more energy per kg is a feature, not a liability: energy       is free at as great a quantity as needed with the Sun, thanks to solar-thermal       propulsion. If you need more energy for a given dV, simply increase the mirror       aperture.              Energy absorption is a feature, not a liability, FOR A HEAT SINK. It becomes a       liability when you are trying to use it for propulsion. This is why Argon is       actually a prefered propellant for thermal propulsion. It has considerable       mass for thrust, and        requires 1/4 the energy to heat than water. It is not so good as a heat sink,       though, which is why H2O would be a better candidate for such a hybrid       function.              > But in the inner Solar System, pretty much the only important factor is dV       per kg, regardless of how much energy it requires. (As long as the plume       itself is not visible, so light sail or photon drive is out)              H2O converting at BP will produce much greater thrust per mass than H2, at a       ower enrgy cost. This means a higher dV per kg, whether you are looking at it       as a function of energy per unit of thrust or a function of thrust per unit of       mass.              >        > Bulk is a drawback, but not such a big one I suspect. By far the most energy       received is from the Sun, and this is taken care of with the solar-thermal       engine. For the rest, you end up with a long, thin cone, but this craft       doesn't have to manoeuvre        anyway.              Maybe, maybe not. You would probably be correct if the crat is used strictly       as a ferry... but you have to take into account ALL of the internal systems.       Life support, etc, probably would not add considerable waste heat... at least       that has also been MY        argument. However, other military systems, or even recreational systems (or...       lights, anyone?) can add up.       A little extra bulk might, or might not, be a significant drawback. 1400%       extra bulk poses a drawback for many reasons. It absorbs 14x as much energy...       which is an advantage if you can use that energy, a disadvantage if it goes       into waste heat. It        reflects 14x as much energy. It is easier to see because it reflects more       energy (14x), but also because it fills up 14x more FOV. It provides a 14x       bigger target to hit. It is also 14x more likely to suffer accidental damage       from stray objects. The        extra bulk also means extra structural support and shielding, which means       extra mass, which means less dV. It also means a larger coolant loop, which       means a greater length of piping to suffer damage. Etc.              > A numerical analysis would be necessary to see how this plays out, but with       the better dV of hydrogen, I suspect it still holds the advantage.       >                      [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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