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|    Message 44,346 of 45,986    |
|    elie.thorne@gmail.com to All    |
|    Re: James S.A. Corey's answer to There A    |
|    29 Sep 16 09:12:51    |
      Le jeudi 29 septembre 2016 16:36:30 UTC+2, Mikkel Haaheim a écrit :              > First, I think you mean "expEndable".              Oops...              > Second, what you are describing is essentially the multi-stage heat sink       being discussed.              Oh, I had understood that in the multi-stage heat sink, the heat sink itself       was immobile, with inner parts hotter than outer parts, and components of       varied working temperature there.       Thinking about it, I don't really see how it could work well.              > Third, you have to be somewhat careful with your use of multi-stage heat       sinks. On the one hand, as mentioned, there are some things that have very       narrow ranges of temperature tolerance. If the initial coolant temp is too       cold, they freeze, and don't        work. If the initial coolant temperature is too hot, they overheat, and don't       work. Sometimes the difference is on the order of tens of degrees, or even       less. Conversely, some things require extremely cold coolant, which they       quickly heat to very high        temperatures. What this means is that you can not just sequence the things       that need to get cooled... you also need to run some of the coolant flows in       parallel.              Yes, it would definitively be an engineering challenge, but by controlling       flow volume and speed, how significantly more difficult would it make the       design to build?              > > > How much of that impact mass will be from unused hydrogen fuel?       > >        > > Ideally none or a small margin: hydrogen that was not used is wasted.       Either the craft itself could have been smaller, or it could have been       replaced with a deadlier payload.       >        > OTOH, the H2 makes a very nice explosive. Remaining H2 would allow for a       mission reserve in case of fluid loss, and reacts vigourously with a large       variety of oxidisers. This actually adds to the argument for having a closed       H2 loop.              Compared to its kinetic energy, the oxidation energy won't make much of a       difference. Would it have secondary effects in addition to pure energy effect?              Hydrogen loop would require moving around solid hydrogen, which would make       things... complicated.              While we're at it, how would a solid thermal superconductor work for the loop?       As we are around 3K, superconductors should be easier to come by.              > > But if you mass-produce those or are not sure of the target as you build       them, hydrogen will carry kinetic energy as well. If it is solid, it may even       work as decent shrapnel, otherwise it is limited to full-tank-sized shrapnel       fragment.       >        > Solid H2 would act very poorly as shrapnel. The low density would give it       about as much shrapnel potential as a very soft snowball... in hell,       considering its extremely low melting point.              For what I understand, at interplanetary speeds, hardness becomes irrelevant       as objects don't have time to crumple, and a very soft snowball will hit as       hard as a tungsten coin. A very large, thin tungsten coin hitting face-on.                     > > I wouldn't hit one farm or atmosphere generator - I would hit all of them.       Similarly to an ICBM attack, launch a multitude of those and put MIRVs on       them, optionally with a few nukes if you need the extra punch. With that, you       can blanket several        areas with the fists of God. This should be enough to kill most of everyone       and wreck any concerted terraforming effort below the 'robust planet-wide       self-sustaining ecosystem' or 'breathable atmosphere' phases.       >        > I would point out that if a multitude of projectiles are required to do the       damage, it no longer qualifies as a WMD (nor a "world killer". That said, I       agree that a KKV can be used as a WMD if it is detonated before impact, and       therefor spreads the        impact over a large area. I am less confident that such attacks will hit       everything, unless ou launch multiple salvos several hours apart. The high       relative velocity pretty much means that you can only hit one side of a planet       or moon, which means you        will need to time at least one other volley to impact when the other side       rotates into position. Even then, if we are talking about a large moon or       planet, especially with assets spread throughout orbit, it will be very       difficult for even hundreds of        such weapons to hit all the targets.              Sorry, by world-killer I meant the launcher itself, which is capable of       launching a whole slew of those. An individual craft is a 'world-killer' in       the context of space stations, habitats and inhabited small asteroids as       worlds.       I think I've read a weapon described that way in Schismatrix.              By the way, you have convinced me that a water design would probably be better       adapted for this particular use: less dV is needed as the initial covert       launch gives a good acceleration, more autonomy means that it can take more       time to arrive (which also        help for coordinated strikes) and the simpler design will cope better with       such acceleration.              > > > Consider how the "Greek camp" and "Trojan camp" of Trojan asteroids are        > > actually closer to Earth, (in terms of travel time, physical distance is        > > about the same), than they are to Jupiter even though they are out in        > > Jupiter's orbit.        > >        > > Indeed, and this was something I had never realized until Zane Markowsky's       Chidren of a Dead Earth(*) pointed it out: to one part of the Belt, the inner       planets are closer than other parts, travel-wise.       > > He describes how coherent polities form based on asteroid families (that       are relatively close to each-other), instead of a 'Belt culture'.       > > Orbital mechanics are a funny thing.       > >        >               [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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