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|    Message 44,350 of 45,986    |
|    elie.thorne@gmail.com to All    |
|    Re: James S.A. Corey's answer to There A    |
|    30 Sep 16 08:07:18    |
      Le vendredi 30 septembre 2016 03:57:11 UTC+2, nu...@bid.nes a écrit :       > On Thursday, September 29, 2016 at 3:20:46 AM UTC-7, elie....@gmail.com       wrote:       > > > > Bulk is a drawback, but not such a big one I suspect. By far the most       > > > > energy received is from the Sun, and this is taken care of with the       > > > > solar-thermal engine. For the rest, you end up with a long, thin cone,       > > > > but this craft doesn't have to manoeuvre anyway.        > >        > > > Why not? You cannot aim your launches from several AU away to guarantee a       > > > hit without course corrections just from stray gusts of solar wind, never       > > > mind magnetic and gravitational perturbations or enemy action.       > >        > > I meant high-thrust manoeuvres, like a chemical or even nuclear rocket       would       > > give. It already has manoeuvring capabilities akin to a ion drive. But the       > > minimal acceleration allows for the less thrust-optimised shape of a long,       > > thin cone.       >        > Remember you're constantly accelerating to get maximum bang on impact and       to minimize chance of interception. That means you're going to build velocity       rather more quickly than today's burn-a-little-then-coast-a-lot space travel.       You're going to need        a lot of lateral deltavee to do even the most minor course corrections the       closer you get to a target, especially for precision targeting like       bunker-busting.       >        > Your assumption that the spaceframe only needs to handle lengthwise thrust       needs re-examining. Below you mention a point that makes it worse, turnaround       before impact. I think turnaround is a very bad idea, and I'll go into why       below.              It is constantly accelerating in an arbitrary direction, but at extremely low       accelerations - micro-g or probably less. This is not quite freefall, but ou       can have some pretty outlandish designs with that as a constraint.       The idea is that you already know where the target is - probably a fixed       installation (including orbital stations), so the entire trajectory can be       calculated in advance. It would include some astrogation system, for example       tiny sensors locked on a few        bright stars, planets and (obviously) the Sun, for course-correction, but       those can be incredibly small.       The point of a stealth system is that the target doesn't see it coming, and       thus won't be able to take counter-measures like moving a station out of the       way.       Even if the terminal phase imply detection (ideally it shouldn't), this should       be short enough that no meaningful counter-measure can be taken, including       shooting it down.              As for vertical acceleration, this is only for the catapult launch. This would       have tremendous acceleration for a very short time.              > > > I mentioned earlier that there will be components you can't allow to get       > > > very cold at any time or that have a significant required warmup time, so       > > > they can be buried in the warmer parts of the heat sink.        > >        > > > OTOH having different parts of it at different temps may also be       > > > problematic, if it's even possible. A multi-stage heat sink arrangement       > > > could mitigate that at the expense of more tankage and plumbing.       > >        > > With expandable coolant like here, (as described above), I would use the       > > opposite design: use the expandable coolant to first cool the coldest       parts,       > > then the warmer ones in order. This way, it is always colder than what it       is       > > supposed to cool down, until the solar-thermal drive part where it is       heated       > > up to possibly thousands of K.       >        > (Include correction of "expandable" to "expendable"- I wondered about that       too)       >        > Simple is good but that's too simplistic to work. Just because a subsystem       has to run at a specific *temperature* during cruise doesn't mean it's       emitting more *heat* than another system that can run at a lower temperature,       or that either one will        remain constant throughout the mission profile. Consider a small transmitter       pointing aft (to let the launchers know where it is, I assume there's no stray       signal going forward to give it away to defenders) that has to run at 300 K       but only emits 1 watt        of waste heat, and a nuke sleeping at 100 K but emitting 10,000 W. It's       possible to equalize heat flow rates by carefully sizing the plumbing actually       in contact with the heat sources *for constant heat flow rate* but when the       rates change...              But can't the design be made so components all produce more or less constant       (or at least known) heat, so the cooling system can manage it? Also, I would       design as many systems as possible to run at 3K. Is there a reason       specially-designed electronics (       that is, not our silicon chips) can't work at those temperatures?       Similarly, even if the payload can't be lowered down at 3K, it should at least       be at a constant temperature and heat generation.       The point is not to make it move arbitrary payload, but to put adapted payload       for specific mission.              >        > See, before impact the radio can be shut down and allowed to freeze solid       but the nuke has to come up to ~300 K so its explosives and timers will work.       That's going to change the total heat throughput, changing the available       thrust when the coolant        is chucked out of the exhaust. You can mitigate that somewhat with a variable       nozzle, which adds complexity and a potential breakdown point.        >        > (Remember, the ship as a system has only one heat sink, the exhaust       nozzle.)              Then we should keep the nuke at 300K at all time (and it should give constant       heat). Though, can we design a nuke for 3K temperature?       More on terminal phase below.              Also, if we really have no choice and there is changing heat production, we       can vary propellant flow with clever design. If acceleration becomes too       great, we can spiral its direction to have a lower constant acceleration.       (Of course, we put bigger reserves on it.)       If it becomes too low, then we should have a bypass that gets more propellant       directly from the tank to get higher flow.              > Internal heat budgeting is a lot more complex than just overall solar       collector/hull coolant-input-to-exhaust-output budgeting. That latter isn't       constant either- the closer to Sol you get the more heat you collect. Unless       your collector area is        variable too...              It is more complex, but it is still solvable. Engineering will be... a fun       problem, but there is nothing impossible there.              > Seems to me parallel, switchable *mutually insulated* cooling subsystems       are unavoidable.                     [continued in next message]              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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