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|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
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|    Message 44,588 of 45,986    |
|    Rick Pikul/Chakat Firepaw to Mikkel Haaheim    |
|    Re: James S.A. Corey's answer to There A    |
|    27 Oct 16 02:06:23    |
      From: chakatfirepaw@gmail.com              On Wed, 26 Oct 2016 02:33:17 -0700, Mikkel Haaheim wrote:              > Le lundi 26 septembre 2016 01:19:13 UTC+2, Rick Pikul/Chakat Firepaw a       > écrit :       >       >       >       >       >> Guided projectiles will telegraph their approach. The harder to spot       >> attack methods are the ones that either require massive amounts of       >> material or that will almost certainly miss.       >       > Not if it is small, properly configured, and propelled by ion engines.              And thus get caught with its first correction burn to stay on target.              (N.B. There is a limit to how small you can make something with an       electric drive. They get their high Isp at the cost of being power       hungry, meaning either a reactor or nice big solar panels.)              >> > "Massive" is quite relative when it comes to effort.       >>       >> I pointed out above just how massive we are talking: Launching       >> trillions or even quadrillions of tonnes of material _per target_.       >>       >> Mind you, the facility for launching this will be rather large and will       >> generate quite a bit of heat while in operation. It's also going to be       >> kind of hard to hide what sort of vector it's sending things on.       >       > It will likely be large and hot, yes... or the salvo will be fired from       > an array of launchers. Hiding the target vectors will be no difficulty       > whatoever.              You say that like you can suddenly turn them to disguise which way they       were pointing. These aren't going to be able to simply pivot like a       battleship's turrets.              >> > Platforms are really easy targets because they tend to be cyclic.       >> > Random motions tend to get in the way of cooperative processing.       >>       >> No, it's unpredictable motions that are a problem. The platforms know       >> about the manoeuvres as soon as they need to, the thing is that they       >> don't need to know months in advance the way an attacker does.       >       > Unpredictable motions tend to average out, over time.              Not necessarily as you have no way of knowing if I have chosen to have a       bias in those motions. Yes there are restrictions, but only ones that       mean the platforms have to pass through a limited polar region with few       restrictions of when those passes occur. The averaging would also not be       fast enough as you don't get a hundred orbits of small shifts but less       than half of one orbit, (unless you want to commit your children to a       shooting war).              Knowing that the average of 1d6 is 3.5 doesn't help you guess what the       very next roll will be.              > Careful       > observation will determine the degree of deviation from an average       > trajectory. This will determine how large a "carpet" is necessary, or       > hos much manoeuverability.              We've covered that, even a single arc second of uncertainty means you       have a target area up to 1,500km wide.              >> > The required platforms will also be large, as a function of physical       >> > law. Tech limitations will tend to make them larger. This makes them       >> > easy to see and to hit. There are numerous options for hitting:       >> > buckshot, sniper, small drone attack, automated (homing) missile       >> > attack, etc. Nothing prevents several methods from being used at       >> > once. Nothing prevents one method from being used to trap the target       >> > in a position optimal for another.       >>       >> And we're back to you giving months of warning before any of your       >> attacks connect.       >       > Perhaps. Not necessarily. Probably not, considering the effort that       > military organisations go through to hide "muzzle flash".              You aren't hiding energy use of this magnitude. Remember that we are       talking about on the order of an EJ per target.              >> The effort to rendezvous with something in a highly inclined solar       >> orbit is going to be greater than simply sending something into a       >> similar orbit. This is even more true if you want whatever you sent       >> out back.       >>       >> Unless you can do your maintenance using disposable ships that are much       >> smaller than the platforms, sending a new platform is going to be       >> cheaper and easier.       >>       >>       > Perhaps. in which case replacement will be part of the required       > infrastructure I was refering to. Another reason why initial deployment       > is going to be rather unlikely. It is difficult to get authorisation for       > a project that will require an abundance of resources, especially if the       > components have to be replaced every few years.              The military already scraps and replaces far more expensive things on a       similar schedule. Look at the Flight I of the 688 class subs, in a       couple years there will only be three left in service, (only one of which       will ever leave port), having generally lasted about 30 years with access       to full servicing.              > Something to keep in mind: IR detectors, and other detecors as well,       > need to be cryogenicly cooled in order to maintain sensitivity to low       > signal levels. On line, this is performed with active cooling systems.              The NEOWISE extended mission of WISE was still finding asteroids after       the cryogen ran out.              > To a lesser degree, you can do this by having the platform go off line,       > and have it look into the darkest space it can find for several months       > or so. Even passive sensors require very active systems. Systems tend to       > break down.              Yes, that's why they have a MTBF.              --       Chakat Firepaw - Inventor and Scientist (mad)              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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