From: droleary@2015usenet1.subsume.com   
      
   For your reference, records indicate that   
   "Sea Wasp (Ryk E. Spoor)" wrote:   
      
   > No, you're demanding them spend time on things that really, honestly   
   > don't matter to the kind of story they're telling, and demanding it   
   > because you have a real-world issue with the kind of story they're telling.   
      
   Hardly. My “demand” is that they *actually* tell a good story. I’m   
   perfectly fine with even *absurd* stories; I love pretty much   
   everything Douglas Adams wrote. But when the author isn’t just doing   
   a comedic romp, if they want me to take the universe they created   
   *seriously*, I have a different set of standards, even for a basic   
   action movie. I don’t need you to have those same high standards,   
   but you *should* be intellectually honest as an author that the story   
   telling is shit when the story telling is clearly shit.   
      
   > If they DID make an attempt to explain it and were inconsistent about   
   > that explanation, that would be doing the former. You're doing the   
   > latter, saying "I see this real-world problem that I think you should be   
   > addressing in your movie" rather than "Okay, Giant Monster is a   
   > postulate for the world, moving on".   
      
   Great for you, I guess, if you can so easily suspend your disbelief.   
   Some of us engage in deeper world building, though. Even if it   
   doesn’t get written directly into the story or shown on the screen,   
   the effort will still come through in the final product. And that’s   
   why we revisit some stories over and over again, and why other   
   “stories” are just so much filler.   
      
   > I get that you think it would be *more interesting* to see someone   
   > carefully and scientifically explain how a 100-foot-tall ape could   
   > exist, and eat   
      
   No, I don’t think that. So long as the world building had been done   
   *competently*, it wouldn’t take more than a few pointed asides to   
   cover it sufficiently. But character development *also* seems to   
   suffer when crap writers only busy themselves thoughtlessly moving   
   the “plot” forward.   
      
   When Jurassic Park showed the big pile of dino-poo, that was their   
   nod to the reality of the creatures *and* the reality of the people,   
   but then they never bothered us with what the *actual* reality of   
   that would be on the scale of the island’s ecosystem, because that’s   
   not what the story was about. That’s how it gets done correctly.   
   It takes so little, yet so few people seem to understand how to do   
   it or why it is important.   
      
   > just like spending   
   > time explaining where the bathrooms on the Enterprise would be   
   > pointless; we assume that the humans go to the bathroom SOMEWHERE but   
   > where and how is irrelevant unless the plot demands we know.   
      
   Trek remains a *terrible* example of how to do world building like   
   that. The series started out purely as a romp, with the technology   
   getting so little attention that it was essentially magic, and the   
   characters were essentially archetypes that possibly didn’t even go   
   to the bathroom (or perhaps their waste was magically transported   
   out of them :-). Then when they decided late in the game that part   
   of being a franchise meant they *had* to offer greater insight into   
   how their universe worked, they did such a terrible job that even   
   the fans took to calling it Treknobabble.   
      
   Contrast that with something like Firefly, which handled it by   
   simply having a scene that showed Mal finishing up with a toilet.   
   Didn’t move the plot forward, but didn’t detract from it either,   
   and served to answer a lot of questions about how their universe   
   worked. *That* is how you demonstrate you’ve put in the work of   
   world building. Get the little details right and nobody even   
   bothers to question the big stuff.   
      
   --   
   "Also . . . I can kill you with my brain."   
   River Tam, Trash, Firefly   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   
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