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   rec.arts.sf.science      Real and speculative aspects of SF scien      45,986 messages   

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   Message 44,865 of 45,986   
   MrAnderson to All   
   Re: Military in my Sci Fi setting   
   09 Mar 17 01:39:15   
   
   From: adam.w.krajewski@gmail.com   
      
   I think that here comes the role for smugglers and free traders who have acces   
   to interstellar vehicles. They sell high-tech to peasants and they are the   
   connector between all 3rd level colonies.   
   A bit of offtop here, I think it's a good idea to call Arda and other central   
   system planets Ardian Triangle, or 1st class worlds, Loyalist worlds are 2nd   
   class, and low level colonies are 3rd level. Just a bit of terminology.    
   On the learning peasants how to do things, maybe expand that to something like   
   "the best of youth from colonies are frozen and sent to Triangle to get   
   education so they can steer the other, uneducated ones when they get back   
   home. They go to Triangle at    
   the age of 15-16 and you have theme for teen-romance-scifi novel or movie.   
   Also, they are the first ones to try and make a revolt in intelligent way, the   
   first ones to try and contact other colonies etc. They train their youths how   
   to spy on Triangle,    
   what kind of knowledge they need to get. After a few generations, they are   
   ready to fight.    
   On Governors, here might be a place for next type of revolt, the Governor   
   wanting the planet foe his own and without any influence from Arda.   
   I am still not sure if I want STL comms or FTL comms, that's one of the things   
   I am not sure if to handwave or not, the other thing is artificial gravity on   
   spaceships, which will be important when I will design the vehicles look.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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