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   rec.arts.sf.science      Real and speculative aspects of SF scien      45,986 messages   

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   Message 44,953 of 45,986   
   eripe to eripe   
   Re: FTL Drive that does not violate caus   
   25 Apr 17 00:46:57   
   
   From: eripe.dk@gmail.com   
      
   On Tuesday, April 25, 2017 at 10:57:07 AM UTC+7, eripe wrote:   
   > >    
   > > But the charge would also demand that A and B be at rest with eachother,   
   you would not get relativistic effects and so could do the jump, but if you   
   have a third party on a moving ship, that ship would be able to see the   
   passenger arrive at B (and    
   get shot) before he leaves A.   
   > >    
   > > The ship then slams on the brakes to get to rest with A, jumps to A, tells   
   the passenger not to travel, and changes the future.   
   > >    
   >    
   > Wait, if the ship need to change speed to be at rest with A, the light from   
   A would catch up, and they would arrive after the passenger left. Causality   
   preserved!   
   >    
   > And if he jumps in without changing his speed, the ship is destoyed. Noone   
   knows why but the suspision is on unknown causal forces. I dont think some   
   gavity slope rule would work, there would be ways around it.   
   >    
   > Or I suppose the jump drive could make the speed change. You punch it, the   
   windup changes your speed to be at rest with destination gravity field (You   
   would land in a Lagrange point. Hope its empty), and while this happens events   
   are shown in fast    
   forward, so you cant arrive early.   
      
      
   Nope. The fast moving ship could pass the message by radio as it zips by a   
   second ship, already at rest with A. The second ship then jumps back and   
   changes the future.   
      
   --- SoupGate-Win32 v1.05   
    * Origin: you cannot sedate... all the things you hate (1:229/2)   

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