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|    Message 45,226 of 45,986    |
|    johnny1a.again@gmail.com to WaywardHorizons    |
|    Re: Interstellar seed ship propulsion sy    |
|    02 Sep 17 22:03:35    |
      On Monday, April 17, 2017 at 7:40:51 PM UTC-5, WaywardHorizons wrote:       > Hello, rec.arts.sf.science.       >        > I was thinking of the best ways to send people to other star systems, and I       came to the conclusion that it would take too long of a time for actual,       single person to get to another star system without antimatter or absurd mass       ratios. So I decided to        use a seed ship-style starship as the ship needed.       >        > But then I run right into the propulsion system again. Would an interstellar       seed ship use a Firefly-type fusion drive or a gigantic laser sail? How much       mass would the payload itself be, anyway?              It depends.              If your seedship has no mature human crew, just fertilized ova or the       equivalent, presumably its automated systems are trusted to raise the people       upon arrival. In that case, the limiting factors are the mass of the ship and       its automated systems, and        the time frame the project planners are willing to work within, and how long       the former can operate.              If your seedship and its contents can last long enough, and the planners are       wiling to be patient, it would be fine for the ship to take centuries or more       to get there. In that case, relatively simple propulsion technology could do       the job. Ion drives,        even chemical rocketry might be sufficient if the time issue is relaxed enough.              As for the mass, that depends. The mass of a system to keep fertilized ova       alive might actually not be too bad...but you need a system that keeps them       alive and viable for the full length of the trip. You'll also need robots or       the like to set up the        infrastructure and raise the kids when you get there, you'll need landing       vehicles or whatever when you get there, etc.              The problem is that your parameters are interactive. That is, the mass and       volume of each component of the system depends on the mass, volume, and       performance of the other components. So it's a mass of moving parts.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
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