Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 45,356 of 45,986    |
|    eripe to johnny1...@gmail.com    |
|    Re: General subject: Nuclear bombs vs im    |
|    16 Apr 18 02:19:49    |
      From: eripe.dk@gmail.com              On Friday, April 13, 2018 at 11:25:22 AM UTC+7, johnny1...@gmail.com wrote:       > In another thread, the relative choice of use of atomic bombs vs other means       as weapons by a space-going society against a target world came up. Assuming       you have access to FTL travel so you can travel from star to star in       reasonable times, that is.       >        > So let's break it down. A spacecraft that can come close to a target world       with a hold full of nuclear weapons and delivery systems can, in theory, rain       those bombs onto targets across the planet, modulo defenses in place. In       principle, a relatively        small vessel can carry enough fission or fusion devices to wipe out a huge       number of cities or facilities.       >        > (How many nuclear bombs and delivery systems could have been packed in the       Shuttle Orbiter cargo bay, for ex?)       >        > The positive side from an attacker POV is that nukes are compact, relatively       cheap, safe to store if you know what you're doing, and fast. The big       negative may or may not be radioactive contamination, depending on whether the       attacker actually cares        about that or not.       >        > Alternatives:       >        > 1. Asteroid impact. It's true that a space-going attacker might well be       able to pick out a nice rock and steer it into a collision orbit. Such an       attack can be devastatingly potent when it hits, as Chicxulub mutely       demonstrates.       >        > Upside - Radioactive contamination is not an issue (if you care about that).       >        > Downsides - Slow. It takes time, maybe a long time, for the rock to get       where it's going, unless there just so happens to be one in just the right       place for a nudge to do the job, which is improbable. It might be months or       _years_ before your rock        does the nasty to the target. Such a long period might be annoying, and it       might give the target time to do something about it, and you.       > Also, even if there's no radiation, the planet is going to be messed up       pretty thoroughly if you use a big rock, so there's still issues in using it       afterward, if you intend that.       >        > If you've got enough delta-V, of course, you can get your rock there a lot       faster, but past a certain point, if you can move miles-wide chunks of rock       across a star system quickly, you no longer need the rock.       >        > 2. Antimatter. Very effective, if you have a supply of the stuff. Less       radioactivity than the nukes, if you care about that (there'll still be a       little).       >        > Downsides - Hard to get (unless you have a natural supply somewhere) and       hard and incredibly expensive to make, unless you can do something funky like       using non-orientable wormholes or something). It's a brass-bound bitch to       store, and dangerous to        you as long as you're storing it aboard, and storage of masses of antimatter       are fail-deadly. Further downside is that other than lower radioactive       contamination, AM bombs don't do much that a fission and/or fusion device does       not.       >        > 3. R-bomb. Deadly effective, much like the asteroid bomb, but very, very,       very expensive. If you don't have FTL it's as fast as any other attack       method, but if you do have it, it's not clear what advantage it offers over       'hold full of nukes'. Maybe        you accelerate something up to .99c and FTL it into position and let it       hit...but a 'hold full of nukes' still looks likely to be cheaper, and maybe       leave the planet actually in better shape to do something with afterward (if       you care about that).       >        > 4. Big laser (or equivalent). Yeah, it's doable, but if you want to attack       in reasonable time, you need to set up your infrastructure to generate the big       beam in the target star system, which takes time, effort, might give the       target time to do        something about it all, and is expensive.       >        > One advantage: once you have your Big Laser Gun in the sky, you can likely       use it to pick off targets fairly precisely, esp. if you pick a frequency that       the local atmosphere will pass pretty well, or have so much juice it can burn       right through        anyway. But if you're in the city-destroying mood, well, there again, the       nukes are probably faster and cheaper.       >        > Any see any solid advantage of the other attack methods over the nukes?                     Nukes are not easy to make. You need to mine out a mountain, refine the low       grade uranium from the ore, then refine the uranium to weapons grade.              You can also use plutonium, but that require breeder reactors that are also       expensive to build and run.               Each of these steps cost in the hundreds of millions of dollars.               It is still the cheapest way of blowing up cities on earth, but if you have       star traveling capability, you will at the very least have fusion, and if you       have fusion, who will build and maintain the infrastructure necessary to get       the fissile materials?,        especially in the amounts needed for an interstellar bomb run.               --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca