Forums before death by AOL, social media and spammers... "We can't have nice things"
|    rec.arts.sf.science    |    Real and speculative aspects of SF scien    |    45,986 messages    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
|    Message 45,418 of 45,986    |
|    David Ellis to eripe    |
|    Re: Laser Point Defense    |
|    24 May 18 15:07:21    |
      From: daellis94@gmail.com              On Thursday, May 24, 2018 at 9:53:20 AM UTC-4, eripe wrote:       > On Wednesday, May 23, 2018 at 2:08:14 AM UTC+7, David Ellis wrote:       > > So, I'm hoping someone here knows enough about how lasers function to give       me some helpful pointers.        > >        > > I'm doing some thinking on a science-fictional space warship that would       utilize a mix of rail-guns and missiles for ship-versus-ship engagements, and       rely on lasers for its missile defense needs.        > >        > > I recently did a bit more in-depth reading on the ever-useful Atomic       Rockets website to try and get a sense for what I would want out of a laser       used for such applications. My general idea is to use a phased-array,       near-ultraviolet laser (I settled        on a wavelength of around 250 nanometers, because why not) that would deliver       energy in a series of microsecond pulses at a rate of four pulses every       second.        > >        > > My hope is to justify a laser that could deliver energy at a rate       sufficient to cause impulsive shock effects in steel at a range of 500       kilometers. This is partly a goal, and partly a starting base-line for my own       calculations. As a base-line, I        was also thinking of average power consumption comparable to the ~5 megawatt       chemical oxygen-iodine laser used on the Air Force's YAL-1 prototype.        > >        > > I calculated the power required to vaporize steel at a rate that would       exceed the velocity of sound in steel, and tried to work back from there using       Atomic Rockets's laser equations, treating the phased-array laser as a unitary       laser system with a 2.       5-meter lens.        > >        > > If I take the energy of a one-second beam at 5 megawatts and divide it       into fourths, and take each of those four pulses and compress it into a one       microsecond period of time, the energy delivery of a diffraction-limited laser       would appear to require        only a little over 3 megawatts (average beam power, this is, not peak pulse       power), but adjusting the numbers to account for a beam with an arbitrary       quality of 3, the average power needed was between 28 and 29 megawatts.        > >        > > Now, working out how much beam power is more than I want to provide is       easy enough. I simply have no real basis for knowing or understanding what       kind of beam quality makes sense for a laser of a particular power, size,       etc. I also don't know how        to relate the quality of phased-array beam to that of a conventional beam in       any reasonably believable terms.        > >        > > Another problem is that I have no idea whether I am understanding pulsed       lasers correctly. Is compressing a fourth of a second of energy into a       microsecond pulse even something a designer would have the freedom to do? Do       pulsed lasers work like        that?        > >        > > Hopefully there is someone here that understands lasers better than I do.       >        > I cant answer your question. Just want to recommend this blog, and his game.       >        > https://childrenofadeadearth.wordpress.com/              CoaDE is a wonderful game. I have enjoyed it for quite some time, now. It,       together with Atomic Rockets, have done quite a lot for my grasp of how       various weapon types might be applied in an exo-atmospheric setting.              --- SoupGate-Win32 v1.05        * Origin: you cannot sedate... all the things you hate (1:229/2)    |
[   << oldest   |   < older   |   list   |   newer >   |   newest >>   ]
(c) 1994, bbs@darkrealms.ca